Players holding Super Weapons should drop them on death
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0
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229
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October 6, 2023
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Toggle to switch between 'First to # Kills' and Timer for applicable game types
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0
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149
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October 3, 2023
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Decommission - Layout improvements
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0
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165
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October 2, 2023
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Decommission - Use a Virus track for the map's music
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1
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183
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October 1, 2023
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Player Model Warning
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0
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220
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September 20, 2023
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My thoughts on SDNL, and some ideas
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5
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341
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September 15, 2023
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Adjust Melee weapon Hit boxes
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5
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298
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September 11, 2023
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Grappling hood item/Mutator recommendation
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0
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174
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September 11, 2023
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Short invulnerability period during/after round start
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1
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183
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September 10, 2023
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Dinosaur Egg super-weapon
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0
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198
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September 10, 2023
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Cash / TV Rating should be a Style Points system (and contribute to payouts)
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1
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258
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September 10, 2023
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Extra info on death screen
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0
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177
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September 10, 2023
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Add an option to change game type between rounds (also lower kills required to win in timer-less modes)
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2
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178
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September 9, 2023
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New mode: Slasher but with guns
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0
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175
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September 7, 2023
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Slide sugesstion
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0
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179
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September 6, 2023
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Standardize the hitboxes on avatars for SDNL
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2
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199
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September 5, 2023
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Issues with Custom Playermodels in SDNL
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14
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321
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September 5, 2023
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Buff the Egon Cannon and Minigun
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1
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206
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September 3, 2023
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Toggle for "Source-like" air strafing/acceleration
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4
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241
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September 3, 2023
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Dino Battle: Stationary attack option for the dinos
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0
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152
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September 3, 2023
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Animate the Respawn Glow
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0
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175
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September 3, 2023
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Loadouts
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2
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132
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September 3, 2023
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Preview loadout on respawn
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3
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165
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September 3, 2023
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Make Less Weapons One-Shot (Smaller Models)
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8
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237
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September 3, 2023
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Show currently selected gametype in server browser
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2
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198
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September 3, 2023
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"Overtime" when 2 players (or more) tie
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0
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129
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September 2, 2023
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Temporary mercy invincibility on respawn
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2
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195
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September 2, 2023
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Various viewmodel settings (also applicable for plaza/condo/virus)
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0
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205
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September 2, 2023
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Make SDNL music random per round instead of map dependent
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2
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213
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September 2, 2023
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Give Players Multiple Hatchets
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1
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169
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September 1, 2023
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