Tried to brain storm two for every mode
SDNL:
Force Only
All players are equipped with Laser Sabers.
Weapon pickups are removed.
Griffonball
(probably can’t get away with this haha):
Modified Oddball mode.
Players gain no points while holding the oddball
Must carry oddball to the opposite team’s flag point to score. (Hides flag, just leaves the base).
Players are equipped with telepunchers.
Weapon pickups are removed.
Minigolf:
Grand Prix Race Mode:
A spin on Mac’s Race Mode.
Reaching the hole merely starts you immediately at the next hole.
Points are rewarded based on top 3 players who reach the very last hole.
Par is based on all hole pars added together. So for example; Garden’s par would be 66.
Units are rewarded based on how close you are to lowest possible par.
Deadly Trails
Golf balls are given the ability to leave behind a physical light trail by tapping swing again mid travel. (Like Tron’s light walls).
This ability goes on cooldown for 10 seconds after coming to a stop.
The light trail gently bounces golf balls away from it.
Light barriers fizzle out when their golf ball stops moving, enters a spline track (pipe), or lands in the hole.
Points are based on a 1st, 2nd and 3rd position.
Par penalties are removed in this mode.
Ball Race:
I can Jump!?
Spacebar now lets the player do a short hop.
Hungry Race
There is no bonus for reaching exit quickest.
1st, 2nd, 3rd bonuses are based on most melons collected at the end of the round.
Virus:
Airborne Virus
Survivors must remain close to a randomly moving drone that provides clean air. (Large safe zone).
Remaining away from the drone for too long will infect the survivor. (Vignette on screen gets progressively worse).
Possibly could have several drones that exist on the map.
Last Man Standing
One survivor that is ‘mostly’ immune to the virus, and must be hit multiple times to be infected.
Rest of server is infected.
Survivor is slightly faster than usual, larger ammo reserves and regens mines and adrenaline over time.
Little Crusaders:
Tougher Dragon
Dragon now has a healthbar and their button must be pushed several times. (Each push takes away a bar).
Dragon healthbar is based on (total_players) ÷ (1.5), then round it.
8 players would have a dragon with 5 bars.
4 players would have a dragon with 3 bars.
Dungeons & Dragons
Dragon has one large healthbar visible on UI, health is based on total players, button is removed.
All players now have healthbars which are visible above their head.
Players are assigned classes on spawn, their ‘class icon’ is above their healthbar.
Knights are equipped with a sword and shield, can block ‘some’ damage and slash with the sword. Large health pool.
Druids are equipped with a staff and can cast area of affect healing around them, can also ‘bonk’ with the staff for small damage. Medium health pool.
Rogues are equipped with throwing knives, can double jump and sprint for longer than the others. Small health pool.
Dragon can now spew a fireball that detonates on impact, dealing signifcant damage. Can be used in midair.
Zombie Massacre:
No Rescue
Days go on forever.
Every additional 5 days zombies and the boss get stronger.
You will eventually die.
Lives still work, but a team wipe will result in the game ending entirely.
Greater units are rewarded based on days survived.
Midnight Rider
Somewhere on each map, a jury-rigged firework launcher will be stationed. Empty.
Zombies will spawn infinitely, rescue will not arrive.
Players must collect a number of fireworks from defeating specific enemies that run away from players. And return them to the firework launcher.
Once maxed, the launcher will fire fireworks into the sky. And rescue will arrive shortly.
Boss is similar, rescue will not arrive till the launcher is filled.
Accelerate:
Elimination
The last player in the lead will be eliminated every minute. Try to stay out of last!!
Last player remaining wins!
Tag Team Racing
Players will be assigned teams.
Items that home in will ignore players on your own team.
Points are added at the end of a round, based on a team’s placements.
1st, 2nd and 3rd rewarding the most for your team.
Winning team is the one with the most points at the end of a race.
Sorry for the lengthy af post, but I really wanted to throw out as much as I possibly could before bed