Weekly Dev Log for June 7th, 2021

Weekly Dev Log for June 7th, 2021

Hello everyone, and welcome to the Weekly Dev Log for June 7th, 2021, detailing all the changes that have happened since May 24th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Update 0.14.2.0 - Courtyard Villa & Arcade: Phase 1.5

We’re working hard to get Update 0.14.2.0 ready for release. This update contains massive improvements and gameplay tweaks to the older Arcade machines, along with a brand new condo, some Plaza updates, and bug fixes / improvements to the general game.

Read more about this update here.

Update 0.14.3.0 - Arcade: Phase 2

Work also continues on Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

June 2021 Condo Contest Begins!

June’s contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.

The contest ends June 30th, 2021 at 11:59 PM CST!
(This date may get pushed back further.)

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

May 2021 Condo Contest Winners!

The May 2021 condo contest has concluded!

The winners are:
1st place (2,000,000 Units) - @CocoCookies Grand Meadow Square
2nd place (1,000,000 Units) - @FireZambie Surf Map
3rd place (750,000 Units) - @Frasler Lunamei Station Delta
4th place (500,000 Units) - @Robbon Jazz Club
5th place (375,000 Units) - @CaptainHMMurdock Bowling Alley

Thank you to all 144 community members who voted for the winners. As always, participants also received 100,000 units.

View all the submissions here.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Condo

@macdguy made improvements to the Teleporter and Trans-dimensional portal, along with improving the targeting editor.

Condo: Teleporter and Trans-dimensional Portal Rotation Settings (WIP)

Condo: Targeting Editor Improvements (WIP)

Condo: Teleporter Custom Label

Accelerate: MoonCity

@Johanna started working on the track for MoonCity.

Accelerate: MoonCity Track Blockout (Early WIP)


Minigolf: Dark

@Lifeless started working on the final levels for Dark, including a visual overhaul for the map.

Minigolf: Dark Visual Overhaul (WIP)

Arcade: Phase 2

@Johanna worked on redesigning and improving old Arcade machine models for Sunlight Roller (previously Wheely Rigged), Wheel of Fire, and our alley roller (Starfield Lanes).

@macdguy worked on tweaking the original Phase 1 games and making a bunch of improvements. He also continued working on the new Phase 2 machines.

@madmijk continued working on fixes and new game modes for “Captain Calypso’s Planetary Piano”.

@wheezwer worked on art for “Candy Slam”, as well as working on updated art for Sunlight Roller.

@Will worked on sounds for “Candy Slam”.

Miscellany

@macdguy worked on an improved Plaza Map.

@Lifeless continued working on the new Condo, “Courtyard Villa”, making the final adjustments.

@Sketchman continued working on improvements and optimizations, looked into issues with voice chat, and finished his improvements to Highrise.

Wrap It Up

That about covers everything that happened since May 24th, 2021 at PixelTail Games. We’ll see you all next week!


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
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We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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22 Likes

MoonCity looks sweet! and im glad dark is gettin some visual changes

2 Likes

This looks great so far! Can’t wait! I am glad Dark is getting some changes so it isn’t as… dark…

I really love the rainbow grass in Dark, and the giant spotlights on the mushrooms (also a colorable light cone item would be really nice for condos).

I’m hoping the track layout for MoonCity isn’t finalized yet though cuz I’m not a fan of all of the long straight paths that it has. I get that it’s supposed to be a city and cities have straight roads but idk, it just doesn’t seem like it’d be too fun to play on. I like the art for the track though so far it looks neat

1 Like

Those are some damn fine teleporters.

Neat-o~