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https://trello.com/c/geuBlDEF/519-arcade-phase-2 https://trello.com/c/QkQix5UJ/340-backer-custom-rewards-furniture-clothing Arcade - Planetary Piano: Added a rule board to clarify new game modes and ticket payouts Arcade - Planetary Piano: Cleaned up/polished cabinet art Ball Race: Pickup upgrades now have their own icons on the HUD Arcade - Planetary Piano: Added Multiplayer, 64-Note Sprint, Time Trial & 8 key modes Improved FPS when browsing workshop player models, items, and condos Arcade - The Offering: The UFO beam now bounces back balls into the out of bounds zone, adding to difficulty Added an option to teleports to disable rotation change on destination (the old functionality before you could set a rotation) Improved damage and hit indicators to be more impactful and satisfying Arcade - Planetary Piano: Doubled the ticket payout Arcade - Super Hoopers: Cabinet art redesign Updated the character model for the Oasis Store shopkeeper (Sharon) with a new custom made, stylized model https://trello.com/c/pQCaT34x/613-minigolf-garden-art-polishing Arcade - Wheel of Fire: Tokens required to play reduced to 5 (from 20) Arcade - Avalanche: Tokens required to play increased to 15 (from 5) Arcade - Avalanche: Tickets earned during bonus are now worth half a ticket (instead of a full ticket) Added a setting to completely disable mirror rendering in the mirror quality setting The chatting indicator now only shows while a player is currently typing, not just when they have the chat box open Arcade: It is now easier to use the token and ticket machines, you no longer have to be lined up exactly with the button, making it easier for people using third person Added an indicator of the default value on settings sliders Reorganized graphics settings by grouping the important settings together better Made descriptions for settings larger ZM: When using controller, the aiming cursor will no longer show up and the combo/ammo indicator will follow your player ZM: Added force feedback while using controller for firing weapons, melee, special, and item placement Teleporters now handle velocity of objects when exiting teleporters that have rotations. For example, if you toss an item into the teleporter at a high speed, it’ll exit with the same high speed at the new angle of the teleporter’s exit. This change applies to both players and physics objects Added Canvas Safety levels. Disabled (disables all canvas data), Friends Only (load only canvas data you’re friends with), and Public (load canvas data after asking permission - this is the current method) Improved Canvas trust prompt. Added Show, Show & Trust, Hide, Hide & Block buttons and reorganized the look of the UI to be more clear about what options you have when joining condos Food items in Condos now give you health Arcade - Ice Cave: Added Hard gametype which brings back the classic Ice Cave challenge of 20 ball throws and 35 seconds on the clock. Payout is increased in this mode Health bar now shows up in the bottom right when you take damage or gain health for Condos and Plaza Poker: Added notification sound for when it is your turn Poker: Added more sound feedback when a player raises or folds You can now edit the Canvas Cylinder to be a half cylinder The Pizza and Ice Cream stores in the arcade are now open with new items Added Canvas Tube to the D.I.Y. store Condo permission for noclip has been moved to the top category for easier access Condo admin permissions (for kick/ban, etc.) now have a redder background to show their importance and danger of applying said permissions https://trello.com/c/QaKP7kd3/601-condo-saving-improvements Voice chat for Virus and Little Crusaders is now locational Workshop browser now has endless scroll loading. The workshop browser no longer has pages and instead loads new results (if it can) as you scroll down and does not clear past results until you do a new search Workshop browser no longer searches every time, so it’ll keep where you were and not have to reload each time you open/close it Added easy to access voice chat volume to the Plaza scoreboard directly below player list Accelerate: Reduced boost sound volume and added pitch changes based on drift boost power Accelerate: Reduced drift sound volume Accelerate: Removed camera shake when boosting Accelerate: Reduced drunk effects Accelerate: Bedzoom is now a Hard difficulty map Bowling: Improved lighting and floor reflections Arcade - Little Birde Feeders: Fixed extra ball being spawned when there are no more throws available (also improved the visuals for the ball return) Fixed teleporters not teleporting NPCs Fixed teleporters not keeping velocity when entering them (if a rotation is set) Fixed damage notes showing up in the center of characters always, now the damage notes show up at where the damage was taken from (damage notes are the “-10” damage text that pops up when you took damage from another player) Arcade - Wheel of Fire: Fixed the wheel sometimes visually landing on the wrong spot and rewarding the wrong amount Arcade: Fixed players sometimes being rotated the wrong way while in multiplayer arcade games (Bug Bytes, Planetary Piano) Various optimizations to the core components of Arcade games Fixed Courtyard Villa workshop condos not loading into Courtyard Villa Fixed the Alt key being consumed by use input Fixed Billiards sometimes starting in a weird state where the cue would not be visible the entire game Fixed hot bar default displaying weapon category instead of toys Fixed theater trophy items using the wrong base material (and made diamond trophies use a different more expensive looking base) Optimized key prompt HUD elements Arcade: Optimized LED logic Arcade: Optimized Meteoroid Mania Arcade: Optimized Planetary Piano Arcade: Optimized Token and Ticket machines Fixed Sweet Tooth not loading its icon or name in the leaderboard collection book ZM: Fixed controller aiming not hitting zombies properly often ZM: Fixed controller aiming being reversed on Gasoline Fixed the back button on leaderboards in collection book not taking you back to the list of leaderboards if there is no map selection Fixed teleporters not teleporting RC cars Fixed collision issues with Fishing rod and inventory/projectiles Fixed chainsaw idle sound not being local only Fixed chainsaw rev sound missing during minigame battle Fixed crosshair displaying when there is a use prompt (now the crosshair will hide when there is a use prompt) Fixed use prompt displaying immediately when opening a door (which is confusing as the moment you open the door, it prompts to close). Now the prompt will be hidden while a door is moving Fixed canvas data not loading in if you have not trusted the canvas user and have clicked on decide later Fixed food/drink amount left indicator showing up if you cannot eat/drink the item (now it should be hidden) Fixed Theater NPC not doing their nearby dialogue Fixed Sand condo material not being colorable Fixed not being able to color Martian Rock Stairs Fixed wrong rock materials for the Weathered Rock items (and fixed their colorable abilities) Fixed Sandy Rock Pile sand not being the correct material and not being colorable Fixed Poker win/lose music not being scaled by the volume settings Improved voice chat system to only connect voice chat with players who are near you, fixing various voice chat connection issues Fixed several exploits with Poker Fixed one of the update screens in the upstairs transit station sometimes not loading the update image Fixed Courtyard double doors not saving their hidden or automatic states Fixed voice chat not working for Accelerate at all Fixed voice chat not working in Zombie Massacre during upgrades menu Fixed voice chat not working for waiting for players state in Game Worlds for the host Fixed Canvas Pile glow and tiling settings not working Fixed placeable light, sound emitter, FX colliding with weapons, projectiles, etc. Virus: Fixed blood decals drawing over weapons Write changelog Artwork banners Trailer