Update 0.14.3.0 - Arcade Phase 2

Card

https://trello.com/c/1AbbkESs/609-update-01430-arcade-phase-2

Description

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Changes

  • https://trello.com/c/geuBlDEF/519-arcade-phase-2
  • https://trello.com/c/QkQix5UJ/340-backer-custom-rewards-furniture-clothing
  • Arcade - Planetary Piano: Added a rule board to clarify new game modes and ticket payouts
  • Arcade - Planetary Piano: Cleaned up/polished cabinet art
  • Ball Race: Pickup upgrades now have their own icons on the HUD
  • Arcade - Planetary Piano: Added Multiplayer, 64-Note Sprint, Time Trial & 8 key modes
  • Improved FPS when browsing workshop player models, items, and condos
  • Arcade - The Offering: The UFO beam now bounces back balls into the out of bounds zone, adding to difficulty
  • Added an option to teleports to disable rotation change on destination (the old functionality before you could set a rotation)
  • Improved damage and hit indicators to be more impactful and satisfying
  • Arcade - Planetary Piano: Doubled the ticket payout
  • Arcade - Super Hoopers: Cabinet art redesign
  • Updated the character model for the Oasis Store shopkeeper (Sharon) with a new custom made, stylized model
  • https://trello.com/c/pQCaT34x/613-minigolf-garden-art-polishing
  • Arcade - Wheel of Fire: Tokens required to play reduced to 5 (from 20)
  • Arcade - Avalanche: Tokens required to play increased to 15 (from 5)
  • Arcade - Avalanche: Tickets earned during bonus are now worth half a ticket (instead of a full ticket)
  • Added a setting to completely disable mirror rendering in the mirror quality setting
  • The chatting indicator now only shows while a player is currently typing, not just when they have the chat box open
  • Arcade: It is now easier to use the token and ticket machines, you no longer have to be lined up exactly with the button, making it easier for people using third person
  • Added an indicator of the default value on settings sliders
  • Reorganized graphics settings by grouping the important settings together better
  • Made descriptions for settings larger
  • ZM: When using controller, the aiming cursor will no longer show up and the combo/ammo indicator will follow your player
  • ZM: Added force feedback while using controller for firing weapons, melee, special, and item placement
  • Teleporters now handle velocity of objects when exiting teleporters that have rotations. For example, if you toss an item into the teleporter at a high speed, it’ll exit with the same high speed at the new angle of the teleporter’s exit. This change applies to both players and physics objects
  • Added Canvas Safety levels. Disabled (disables all canvas data), Friends Only (load only canvas data you’re friends with), and Public (load canvas data after asking permission - this is the current method)
  • Improved Canvas trust prompt. Added Show, Show & Trust, Hide, Hide & Block buttons and reorganized the look of the UI to be more clear about what options you have when joining condos
  • Food items in Condos now give you health
  • Arcade - Ice Cave: Added Hard gametype which brings back the classic Ice Cave challenge of 20 ball throws and 35 seconds on the clock. Payout is increased in this mode
  • Health bar now shows up in the bottom right when you take damage or gain health for Condos and Plaza
  • Poker: Added notification sound for when it is your turn
  • Poker: Added more sound feedback when a player raises or folds
  • You can now edit the Canvas Cylinder to be a half cylinder
  • The Pizza and Ice Cream stores in the arcade are now open with new items
  • Added Canvas Tube to the D.I.Y. store
  • Condo permission for noclip has been moved to the top category for easier access
  • Condo admin permissions (for kick/ban, etc.) now have a redder background to show their importance and danger of applying said permissions
  • https://trello.com/c/QaKP7kd3/601-condo-saving-improvements
  • Voice chat for Virus and Little Crusaders is now locational
  • Workshop browser now has endless scroll loading. The workshop browser no longer has pages and instead loads new results (if it can) as you scroll down and does not clear past results until you do a new search
  • Workshop browser no longer searches every time, so it’ll keep where you were and not have to reload each time you open/close it
  • Added easy to access voice chat volume to the Plaza scoreboard directly below player list
  • Accelerate: Reduced boost sound volume and added pitch changes based on drift boost power
  • Accelerate: Reduced drift sound volume
  • Accelerate: Removed camera shake when boosting
  • Accelerate: Reduced drunk effects
  • Accelerate: Bedzoom is now a Hard difficulty map
  • Bowling: Improved lighting and floor reflections

Bug Fixes

  • Arcade - Little Birde Feeders: Fixed extra ball being spawned when there are no more throws available (also improved the visuals for the ball return)
  • Fixed teleporters not teleporting NPCs
  • Fixed teleporters not keeping velocity when entering them (if a rotation is set)
  • Fixed damage notes showing up in the center of characters always, now the damage notes show up at where the damage was taken from (damage notes are the “-10” damage text that pops up when you took damage from another player)
  • Arcade - Wheel of Fire: Fixed the wheel sometimes visually landing on the wrong spot and rewarding the wrong amount
  • Arcade: Fixed players sometimes being rotated the wrong way while in multiplayer arcade games (Bug Bytes, Planetary Piano)
  • Various optimizations to the core components of Arcade games
  • Fixed Courtyard Villa workshop condos not loading into Courtyard Villa
  • Fixed the Alt key being consumed by use input
  • Fixed Billiards sometimes starting in a weird state where the cue would not be visible the entire game
  • Fixed hot bar default displaying weapon category instead of toys
  • Fixed theater trophy items using the wrong base material (and made diamond trophies use a different more expensive looking base)
  • Optimized key prompt HUD elements
  • Arcade: Optimized LED logic
  • Arcade: Optimized Meteoroid Mania
  • Arcade: Optimized Planetary Piano
  • Arcade: Optimized Token and Ticket machines
  • Fixed Sweet Tooth not loading its icon or name in the leaderboard collection book
  • ZM: Fixed controller aiming not hitting zombies properly often
  • ZM: Fixed controller aiming being reversed on Gasoline
  • Fixed the back button on leaderboards in collection book not taking you back to the list of leaderboards if there is no map selection
  • Fixed teleporters not teleporting RC cars
  • Fixed collision issues with Fishing rod and inventory/projectiles
  • Fixed chainsaw idle sound not being local only
  • Fixed chainsaw rev sound missing during minigame battle
  • Fixed crosshair displaying when there is a use prompt (now the crosshair will hide when there is a use prompt)
  • Fixed use prompt displaying immediately when opening a door (which is confusing as the moment you open the door, it prompts to close). Now the prompt will be hidden while a door is moving
  • Fixed canvas data not loading in if you have not trusted the canvas user and have clicked on decide later
  • Fixed food/drink amount left indicator showing up if you cannot eat/drink the item (now it should be hidden)
  • Fixed Theater NPC not doing their nearby dialogue
  • Fixed Sand condo material not being colorable
  • Fixed not being able to color Martian Rock Stairs
  • Fixed wrong rock materials for the Weathered Rock items (and fixed their colorable abilities)
  • Fixed Sandy Rock Pile sand not being the correct material and not being colorable
  • Fixed Poker win/lose music not being scaled by the volume settings
  • Improved voice chat system to only connect voice chat with players who are near you, fixing various voice chat connection issues
  • Fixed several exploits with Poker
  • Fixed one of the update screens in the upstairs transit station sometimes not loading the update image
  • Fixed Courtyard double doors not saving their hidden or automatic states
  • Fixed voice chat not working for Accelerate at all
  • Fixed voice chat not working in Zombie Massacre during upgrades menu
  • Fixed voice chat not working for waiting for players state in Game Worlds for the host
  • Fixed Canvas Pile glow and tiling settings not working
  • Fixed placeable light, sound emitter, FX colliding with weapons, projectiles, etc.
  • Virus: Fixed blood decals drawing over weapons

Before Ship

  • Write changelog
  • Artwork banners
  • Trailer

Attachments

https://trello.com/1/cards/60b8298fe2f33847fabdc106/attachments/611da7527ffacc813756f993/download/ArcadePhase2.png

8 Likes
  • “Arcade - Pluck-a-Pal: Crane now has physics to it (sways and swings)” has been checked off on the “Changes” checklist.
6 Likes
  • “Arcade - Added rule board to Planetary Piano to clarify game modes and ticket payouts” has been checked off on the “Changes” checklist.
3 Likes
  • “Arcade - Cleaned up/polished Planetary Piano cabinet art” has been checked off on the “Changes” checklist.
3 Likes
  • “Billiards: Improved networking (and reduced bandwidth for tables that are far away from you)” has been checked off on the “Changes” checklist.
  • “Billiards: Improved desyncs” has been checked off on the “Changes” checklist.
  • “Billiards: Improved physics responses” has been checked off on the “Changes” checklist.
6 Likes
  • “Optimized Portal and Transdimensial Painting items (no longer render if a wall blocks them, less rendering advanced overall)” has been checked off on the “Bug Fixes” checklist.
6 Likes
  • “Ball Race: Pickup upgrades now have their own icons on the HUD” has been checked off on the “Changes” checklist.
5 Likes
  • “Arcade - Planetary Piano: Added Multiplayer, 64-Note Sprint, Time Trial & 8 key modes” has been checked off on the “Changes” checklist.
5 Likes
  • “Improved FPS when browsing workshop player models, items, and condos” has been checked off on the “Changes” checklist.
5 Likes
  • “Fixed teleporters not teleporting NPCs” has been checked off on the “Bug Fixes” checklist.
6 Likes
  • “Arcade - The Offering: The UFO beam now bounces back balls into the out of bounds zone, adding to difficulty” has been checked off on the “Changes” checklist.
4 Likes

this offering change might nerf the game though.

  • “Added an option to teleports to disable rotation change on destination (the old functionality before you could set a rotation)” has been checked off on the “Changes” checklist.
4 Likes
  • “Fixed teleporters not keeping velocity when entering them (if a rotation is set)” has been checked off on the “Bug Fixes” checklist.
4 Likes
  • “Improved damage and hit indicators to be more impactful and satisfying” has been checked off on the “Changes” checklist.
  • “Fixed damage notes showing up in the center of characters always, now the damage notes show up at where the damage was taken from (damage notes are the “-10” damage text that pops up when you took damage from another player)” has been checked off on the “Bug Fixes” checklist.
5 Likes
  • “Arcade - Planetary Piano: Doubled the ticket payout” has been checked off on the “Changes” checklist.
6 Likes
  • “Super Hoopers cabinet art redesign” has been checked off on the “Changes” checklist.
5 Likes
  • “Updated the character model for the Oasis Store shopkeeper (Sharon) with a new custom made, stylized model.” has been checked off on the “Changes” checklist.
5 Likes
  • “Arcade: Fixed Wheel of Fire sometimes visually landing on the wrong spot and rewarding the wrong amount” has been checked off on the “Bug Fixes” checklist.
4 Likes
  • “Arcade - Avalanche: Tokens required to play increased to 15 (from 5)” has been checked off on the “Changes” checklist.
  • “Arcade - Avalanche: Tickets earned during bonus are now worth half a ticket (instead of a full ticket)” has been checked off on the “Changes” checklist.
  • “Arcade - Wheel of Fire: Tokens required to play reduced to 5 (from 20)” has been checked off on the “Changes” checklist.
2 Likes