Weekly Dev Log for July 6th, 2021
Hello everyone, and welcome to the Weekly Dev Log for July 6th, 2021, detailing all the changes that have happened since June 14th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Tower Unite is on sale for only a couple more days for the Steam Summer Sales!
Grab a copy for a friend today!
Summer Characters are Back!
Summer is here, and starting today, the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.
Update 0.14.3.0 - Arcade: Phase 2
Work continues on Arcade: Phase 2, introducing new games to the Arcade, and more.
Read more about this update here.
June/July 2021 Condo Contest IN PROGRESS!
July’s contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.
The contest ends July 30th, 2021 at 11:59 PM CST!
1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!
Read more about the contest here.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade - Phase 2
@Johanna worked on the redesigned “Super Hoopers” cabinet model, along with working on finishing the cabinet model for “Ultimate Cow Wheel”.
@joshua continued working on the Arcade NPCs.
@macdguy worked on finishing “Coloracle 2: Whose Hue?”, as well as working on “Dragon’s Treasure”, “Ultimate Cow Wheel”, and “Mas Fuerte 2K”.
@madmijk worked on fixes for “Captain Calypso’s Planetary Piano”, worked on the lights and UI for “Mas Fuerte 2K”, and overhauled the wheel spinning code for “Wheel of Fire” to prevent it from landing incorrectly.
@Will worked on music and sounds for “Gears of Coin” and “Ultimate Cow Wheel”.
Arcade - Phase 2: Ultimate Cow Wheel Gameplay Demo WIP
Arcade - Phase 2: Mas Fuerte 2K Gameplay Demo WIP
Arcade - Phase 2: Super Hoopers Cabinet Redesign WIP
Arcade - Phase 2: Dragon’s Treasure “Treasure”
Slaughterday Night Live
@macdguy worked a little bit on combat improvements for Slaughterday Night Live, such as Headshot gibbing feedback and Hit Indication feedback.
Slaughterday Night Live: Ragdoll Improvements
Slaughterday Night Live: Improved Headshot Gibbing Feedback
Slaughterday Night Live: Indicator / Damage Notes (Old / New)
Ball Race
@macdguy worked on implementing custom pickup icons.
@Lifeless created a potential concept for a visual overhaul for “Midori”.
Ball Race: Midori Visual Overhaul Concept Not Final Nor Confirmed
Ball Race: Custom Pickup Icons
Minigolf
@Johanna worked on adding course walls to “Treasure Cove” and “Garden”.
@Lifeless continued working on the new courses for “Dark”.
Minigolf: Treasure Cove Course Walls WIP
Minigolf: Garden Course Walls WIP
Condo
@macdguy improved fish placement in Condo Pools and Ponds, and implemented new light switch sounds. These features were shipped in a previous hotfix.
Condo: Improved Fish Placement in Pools and Ponds
Condo: Improved Light Switch Sounds (Old / New)
Plaza
@macdguy added reflections to the Bowling Alley (A graphics option exists to turn this off), along with some lighting optimizations.
@joshua continued working on the new Oasis NPC.
Plaza: New Oasis NPC
Plaza: Bowling Alley (Before / After)
Miscellany
@macdguy worked on improving physics for Bowling and Billiards.
@Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.
@Wheezwer worked on concept art and props for the Accelerate map, “Moon City”.
Wrap It Up
That about covers everything that happened since June 14th, 2021 at PixelTail Games. We’ll see you all next week!
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games