Weekly Dev Log for July 6th, 2021

Weekly Dev Log for July 6th, 2021

Hello everyone, and welcome to the Weekly Dev Log for July 6th, 2021, detailing all the changes that have happened since June 14th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Tower Unite is on sale for only a couple more days for the Steam Summer Sales!

Grab a copy for a friend today!

Summer Characters are Back!

Summer is here, and starting today, the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.

Update - Arcade: Phase 2

Work continues on Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

June/July 2021 Condo Contest IN PROGRESS!

July’s contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.

The contest ends July 30th, 2021 at 11:59 PM CST!

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Arcade - Phase 2

@Johanna worked on the redesigned “Super Hoopers” cabinet model, along with working on finishing the cabinet model for “Ultimate Cow Wheel”.

@JJosh continued working on the Arcade NPCs.

@macdguy worked on finishing “Coloracle 2: Whose Hue?”, as well as working on “Dragon’s Treasure”, “Ultimate Cow Wheel”, and “Mas Fuerte 2K”.

@madmijk worked on fixes for “Captain Calypso’s Planetary Piano”, worked on the lights and UI for “Mas Fuerte 2K”, and overhauled the wheel spinning code for “Wheel of Fire” to prevent it from landing incorrectly.

@Will worked on music and sounds for “Gears of Coin” and “Ultimate Cow Wheel”.

Arcade - Phase 2: Ultimate Cow Wheel Gameplay Demo WIP

Arcade - Phase 2: Mas Fuerte 2K Gameplay Demo WIP

Arcade - Phase 2: Super Hoopers Cabinet Redesign WIP

Arcade - Phase 2: Dragon’s Treasure "Treasure"

Slaughterday Night Live

@macdguy worked a little bit on combat improvements for Slaughterday Night Live, such as Headshot gibbing feedback and Hit Indication feedback.

Slaughterday Night Live: Ragdoll Improvements

Slaughterday Night Live: Improved Headshot Gibbing Feedback

Slaughterday Night Live: Indicator / Damage Notes (Old / New)

Ball Race

@macdguy worked on implementing custom pickup icons.

@Lifeless created a potential concept for a visual overhaul for “Midori”.

Ball Race: Midori Visual Overhaul Concept Not Final Nor Confirmed

Ball Race: Custom Pickup Icons


@Johanna worked on adding course walls to “Treasure Cove” and “Garden”.

@Lifeless continued working on the new courses for “Dark”.

Minigolf: Treasure Cove Course Walls WIP

Minigolf: Garden Course Walls WIP


@macdguy improved fish placement in Condo Pools and Ponds, and implemented new light switch sounds. These features were shipped in a previous hotfix.

Condo: Improved Fish Placement in Pools and Ponds

Condo: Improved Light Switch Sounds (Old / New)


@macdguy added reflections to the Bowling Alley (A graphics option exists to turn this off), along with some lighting optimizations.

@JJosh continued working on the new Oasis NPC.

Plaza: New Oasis NPC

Plaza: Bowling Alley (Before / After)


@macdguy worked on improving physics for Bowling and Billiards.

@Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.

@Wheezwer worked on concept art and props for the Accelerate map, “Moon City”.

Wrap It Up

That about covers everything that happened since June 14th, 2021 at PixelTail Games. We’ll see you all next week!

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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games


I cannot wait to play mas fuerte, And any SDNL news makes a dev log instantly god tier


Very nice to see some more updates on SDNL, cannot wait for it to finish, whenever that may be.


Finally! Midori is possibly getting an overhaul! The concept looks great so far, hopefully the plan goes through with the overhaul. Great work on everything else within the past month!


Nice Midori, hope it actually has the robot in the sky this time.


i love your hair, girrrrlllll :sparkling_heart: :kissing_cat: :100:


SDNL updates plus fish and bowling improvements! Awesome!

1 Like

If you’re taking suggestions, I’d say try making the level background upside down (so the sky is below you) if you’re straying away from the original’s small fragments of floating islands.

Midori’s got the Robot in the Sky song and having a lot of land right below the courses wouldn’t match with it.


aww yeah the “hacker” prompt returns. pvp battle was glorious with that lol

slaughterday night live will also be fun with that prompt


aww man, i’m gonna miss these moments…


I forgot to say this yesterday but I really love how this looks, even if this theme isn’t used for Midori I’d love to see it reused for something else (also the trees would be a cool placeable item)


To be totally fair, it IS from the Robots perspective, not ours.


i would personally love to see something like this, or the ground pushed much farther down so it doesn’t feel so woods-y.