Hello everyone! We’re back for the July Dev Update!
Funding/ Makeship Campaigns
First off, since you guys are awesome and funded our previous campaigns, we were able to start two Makeship campaigns on June 28th!
This time the campaigns are for a 3-pack of pins and a Kalleira (+ Cosmic Catsack) plushie. You can order them in a bundle, so you can save, if you want to do that!
The campaigns will be running for a limited time, so be sure to keep an eye on them if you want to snag them for yourself!
Buying this merch seriously helps us with funding TU’s development, and we can’t thank you enough for supporting us in any way you have already.
Also, to those of you who bought the Cornelius Plush: keep an eye out! Those should be shipping out later this month!
Updates Overview
So far this year we released:
- Minigolf: Nostalgia & Workshop Map SDK (For Virus, SDNL, and LC)
- The Supporter Pack
- Minigolf: Haven
- The Engine Upgrade and Movers Update
- Anniversary Events
- Bumper Cars
- Workshop Sound Packs / The Big Summer Update
- Ball Race: Eruption
The updates next in line are:
- Minigolf / Ball Race Map Editors
- Plaza Optimizations
- Dedicated Condos
- Workshop Rig 3.0
Other updates we’re planning are:
- Arcade Update
- SDNL Update (Voice Lines, Map Updates, etc.)
- New Minigolf Map
JUNE PROGRESS
Minigolf Map Editor
The Minigolf map editor is planned to be the next update now that Eruption is out! During June, progress was made on the Base Height Settings and S-Bend tool. These are tools that will help with the shape and style of courses players make.
Features still in progress include the Ramp tool and the Holes tool. For the Ramp tool, progress has been made on Steepness settings and Ramp Type variations. We’re still working on Curve Tightness settings, the Flat Base setting, Base Height setting , Wall Variations, and Wall Height settings. For the Holes tool, we’ve been working on the Hole Type setting and the Dip setting.
Ball Race Map Editor
Lots of progress has been made on the Ball Race map editor! We’ve completed options to hide Bumpers and Trampolines, we’ve made a spline mesh for platforms, and we’ve finished making Start Tubes, Arrows, Spikes, Buttons, and a tool to test the ball. We’ve added Tubes, a Ball Launcher, Drums, Gongs, and Boost Volumes as well.
Plaza Optimizations
In the mean time, progress was made on Plaza Optimizations. We’ve finished up work on the art pass and optimization of the Transit Station and have moved on to optimizing stores (and doing some art improvements)!
These optimizations will not only help with performance inside these locations, but they will also help with performance in the surrounding areas in the Plaza, so we’re excited to get them all out to you.
These changes will be included in an upcoming update.
Moderation Tools
We’ve implemented a new ban appeals system which will greatly streamline ban appeals.
In short, you will now use this ticket system for appealing bans and will no longer appeal bans through our email.
This will allow for easier resolutions of appeals as well as informing appealing users of the status of their appeal in a more timely fashion.
For more info on how to appeal bans now, visit the How to Appeal Bans page.
Future Updates:
After the Minigolf and Ball Race SDK are out, we plan to release an update for Dedicated Condos, the Workshop 3.0 Rig, SDNL, and some more new maps!
Workshop Rig 3.0 Preparations
In regard to Workshop Rig 3.0, right now we are preparing the SDK Importer and creating a tutorial for the rig. Once that’s done, we’ll release another update where this new rig will be usable.
SDNL Update
In June, progress has been made on the SDNL update we’ve mentioned this year.
We’ve been organizing and implementing the Announcer voice lines that were recorded last summer by the voice actor Gianni Matragrano, along with getting work done on some additional sound effects!
If you don’t remember, the SDNL update will include Announcer voice lines as well as changes to Container Ship and the release of SDNL: Lookout. Lookout is a rework of Zombie Massacre: Acrophobia for SDNL, giving you an opportunity to see that map from a whole new perspective!
Dedicated Condos
Due to Canvas and Workshop issues, there hasn’t been more progress on Dedicated Condos this month, but it’s still in the plan. We should be able to get to work on this in full swing in the coming months, so keep an eye out for updates.
We have also had some discussions this month on how to better advertise Dedicated Condos so more people can understand the concept by giving it a flashier name. Community Worlds was one we came up with, and we’re still brainstorming others.
For reference, our current progress on Dedicated Condos can be viewed here.
Arcade Update
We love the Arcade as much as you all do, and we’re always itching to get back to it. We have a fun Arcade update planned for the future that will bring in some new games. We’ll be getting to work on this very soon. Like Dedicated Condos, just keep an eye out for this in the future.
Map Work
In the world of Game World maps, progress has been made on a new Minigolf map! We aren’t ready to dive into the details of it yet, but know that more than half the holes have been completed!
VR Support
We also wanted to share that we recently had a breakthrough with getting motion controllers working again! With that issue out of the way, work can continue on VR Support.
July Calendar
Here is the calendar for July events! If you want notifications, we have the events set up on our Discord here. If you would like to make a suggestion for events, do so here.
That’s gonna do it for this Dev Update! Thanks for reading, and we’ll see you next time.
<3 PixelTail Games