[Equipping and Un-equipping items does not consistently work]
This does not really happen to me as host, so test in plaza or as a client somewhere else.
This seems most prominent with vehicles but I’ve had it happen with weapons as well. Sometimes when you equip something to the hotbar, it simply does not actually equip. It will be in the hotbar slot, but you will not be able to switch to it. In some cases, the item that was previously in that slot will still be equipped in that slot despite visually the new item being equipped in the hotbar.
Likewise, un-equipping sometimes simply does not un-equip the item. I have a video of this happening since its a bit easier to trigger: In this video the scooter is removed from the hotbar but continues to work. Re-equipping the scooter then un-equipping it again finally successfully works.
Although these hotbar bugs aren’t present 100% of the time, I can replicate them very quickly most of the time in plaza or others condos any time.
Using the magic “Ghost” and “Knight” milestone unlocks from Little Crusaders will randomly desync your model for other players, causing you to appear to be in a completely different place for them.
Not sure, I don’t have any of the other Transformation unlocks. Think this bug in particular happens when you use lobby teleports like to go into casino or arcade though. It also fixes for affected players if you kill bind, and doesn’t seem to affect all players uniformly within a server. (This is my second Edit because I keep finding more information on this specific bug as I test it in lobby)
Also I suppose quickly another bug I’m not sure has been stated is how you lag back often when using jetpacks, and how after a while of being in a lobby your collisions seem to get offset and you collide with things you jump near while travelling (especially noticeable when going along the paths behind Theatre). I can’t tell if this is because the server interpolation of where I will be or if something similar to the bugs with the ghost and knight transformations.
Another bug I’d like to see fixed in relation to the ghost transformation is the jitter when you jump, that happens due—I would assume as it is not present on Knight—to the low gravity effect it grants.
Oddly this bug can be circumvented by changing your size with potions, and continues being fixed even after de-equipping all size potions.
I did also notice a pretty significant memory leak or garbage collection failure for the linux build of the dedicated condo, but I’m not going to link that - that would be a much, much deeper dive than is necessary, especially if the first bug I’ve mentioned about rules on dedicated servers (dis/allow jetpack, items that move you, light switches, etc.) get fixed, as once that’s not an issue, a simple cron job can work around the memory leak much easier than it’d be worth figuring that out.