Weekly Dev Log for November 15th, 2021

Weekly Dev Log for November 15th, 2021

Hello everyone, and welcome to the Weekly Dev Log for November 15th, 2021, detailing all the changes that have happened since November 8th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

October 2021 Halloween Condo Contest NOW OVER!

Thank you to every who participated and voted in our October 2021 Halloween Condo Contest.

Here are our winners:
1st place (2,000,000 Units) - @Baby_In_A_Pipe with “The Raveyard
2nd place [TIED] (1,000,000 Units) - @CaptainHMMurdock with “Howling Mad Estate
2nd place [TIED] (1,000,000 Units) - @Frasler with “Dungeous
3rd place (750,000 Units) - @Sithonious with “House of the Damned
4th place (500,000 Units) - @darkcoolyo with “Spooky Hallway
5th place (300,000 Units) - @CalculatorSpoon with “Shady Oaks Remake

An extra bonus was also given to all of the participants of the condo contest. We can’t wait to see you all for the next one.

You can see all the entries here.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.


@Johanna continued working on the the re-implementation of the monorail, finishing the stations themselves and the entrances for the east and west stores. She’s now working on the stations for the Boardwalk/Arcade area, and the Casino/Bowling area.

@JJosh continued working on the new Plaza NPCs, as well as some plush items.

@macdguy started working on Casino Phase 2. He also started working on moving Poker from a 2D menu to a 3D menu, more suitable for VR.

@Wheezwer worked on concept art for the stores.

@Will continued working on sounds and music for the shooting gallery ride.

Plaza: Monorail Entrance West Stores WIP

Plaza: Monorail Station West Stores WIP

Plaza: Monorail Bridge New Exterior WIP

Plaza: Tower Threads (Appearance Store) Exterior WIP

Casino: Standalone Blackjack WIP


@Caboose700 continued working on migrating user information (exp, achievements, items) off of Steam.

@Lifeless continued working on the Ball Race, Midori remaster.

@macdguy continued worked on fixing some long standing bugs that have been reported on the forums. He also made an updated UI for guiding users through the Steam migration.

@madmijk continued working on the playable guitar.

@Sketchman continued working on migrating user information (exp, achievements, items) off of Steam.

@Wheezwer worked on concept art for new items.

UI: Steam Migration Popup WIP

Wrap It Up

That about covers everything that happened since November 8th, 2021 at PixelTail Games.

Join our Discord for development updates and community fun!
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We’re also active on Twitter!

Follow our developments on our Trello in near real-time:

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games


MONORAIL LOOKS SICK!!! love the touch ups of the tracks & stations!


oh, Worm?

Are all the stores going to get renovations?

All the stores are not getting renovations.


MONORAIL, NEW STORE, AND CASINO PHASE 2?! This is all awesome!!!


This is a small change compared to pretty much everything else in this dev log but I like the new color on the palm trees


Just gotta ask sense it has to do with the migration. Does the migration reset your currently duplicated items, cause I don’t want to lose them. Having 4000 turrets is just a good thing I want to keep.

Again, I hope this includes the antialiasing reset bug. It needs to stop going back to FXAA on every startup.

1 Like

You’re not meant to have 4000 turrets, but I do still want to make milestone items be infinite spawnable as long as you own one.


I will look into resolving this as soon as possible.


Making them infinitely spawnable is a good idea. But the its just fact that I have them is the reason I wanna keep them.

Aside from condo items like the turrets, some people might have pets that they still want to have multiple of- like the Flying Dragon Pet. Not me tho :[


Or the multiple orbiting blood moons.

1 Like

I’m wondering why the move from steam to your system, is tower unite game want to move to other online stores?


The move is due to issues we had with Steam in October where their system went down for an entire week and was causing us issues. We’re only moving EXP, Achievement Unlock Data, and Items to our own systems, we’ll still be using Steam’s systems for everything else.

You can read about this issues below.

1 Like

So all the achievements we obtained will still be saved on Steam, or will they be removed from steam but will still be in the TU System?

They will still be saved on Steam. We will now just also be keeping track of when you unlock an achievement, in the event that Steam doesn’t actually save that information.

So essentially, when we obtain a new achievement, it will be saved on the TU System then added to the Steam System if it wasn’t updated?

Basically. It’ll tell Steam you unlocked the achievement, as well as telling our own system you unlocked the achievement. So, worse case and Steam didn’t note it, we’ll have that information and can tell Steam again later to do it again.


Ah cool. Thanks for clearing that up.