October 2021 Condo Contest (Halloween)

Our adventurer approaches a dimly lit gate. We sense that the night is still young but it doesn’t look like the future is looking brighter.

(big smile)

Bird

You’ll die in there. Squack!

Our adventurer pushes the gate. He enters. The gate slowly closes behind him. He goes down a ramp. Gone are the crowds, the hustle and bustle and warm, comforting glow from outside. Immediately, all you can hear is the wind. This place seems to be uninhabited by mankind. This is a graveyard of kings. He moves along the perimeter. The wind is increasing in strength the closer he gets to the center. But then, He see a skeleton move between some tombstones. The adventurer acts swiftly, and with great stealth. As he goes, he starts to hear the bones cracking, the skeleton giving a quick jolt.

Skeleton

Skeletal screeching!

He finds himself in a ballroom of high polished marble that must be decades old. The floor is covered with dozens of ancient, ornate candlesticks. Most of the candles have burned down and are now at the end of their shelf. As he moves through the room, he sees the face of a monster. But this is not a monster of the sea or flesh. This creature is of the wind. A giant who holds his reign to the top of a building. He stares into the distance with an unnerving calm.

The adventurer moves towards display cases filled with weird artifacts and odd goods. Old, unused. Most are covered in strange writing. He approaches a shrine which is surrounded by bright lights. Clearly a prolific city is outlined across the shrine. The adventurer approaches the shrine. Soaring, the cityscape is a wondrous marvel. To the right, a row of abandoned buildings has been demolished. The derelict structures have fallen into disrepair. To the left, Skeletons!

Skeletons

Skeletal screeching!

Each Skeleton has its own pit. a canopic jar has been overturned. The Skeleton looks right into the adventurer’s eyes. Skeletons writhe in pain as the adventurer hacks their necks off, one by one. Free from the evil graves of the dead. Murderers among the innocent. Up the stairs, another display case. The adventurer stares at a crystal artifact. It seems to be made of pure diamond. Surrounded by books which are filled with dark lore. The book titles have been tastefully handwritten in a combination of italics and normal font. The adventurer turns. a Guard stands there.

Guard

Prithee did rid the dungeon of the skeleton king’s curse! Then i’ll alloweth thee past.

The adventurer leaves the room up the stairs and into a room with a painting of a king. This is a fully furnished museum of sorts. King Henry VIII is displayed in a position of prominence. With a benevolent smile, the Painting depicts the King wearing a crown. In the kings quarters, there are skeletons waiting. Dead, decayed remains resting on a filthy, hard floor. The adventurer runs away from the door. Suddenly he falls in a hole. He falls through the hole, the air rushing over him as he passes.

In the sewers a distorted voice cries out:

VOICE (O.S.)

He’ll tear my head off, break my bones!

A croc fights in the sewers. The adventurer handily defeats the reptile. The adventurer stands on the back of the dismembered croc. When his is jumped by skeletons, he is pushed to the ground and the skeletons break his fall. The sword runs through the eye of a skeletons, killing the beast. Soon the adventurer reaches a ritual chamber. Skeletons sing, some wretchedly. The walls of the chamber are red and cubical, torches illuminate the cubical space. a sculpture with huge eyes of gloom sits at the center. The torches themselves emit a yellow flickering light. He walks cautiously, ears pricked. After killing skeletons he leaves the ritual chamber, the light being behind him. He hears a crying from the hallway. The passageway is lit by candles. The hero begins to investigate the tunnel. Red light shines through. He enters and walks towards the light. Some skeletons are stretching a “body”. They stop, staring at the mystery-man.

Skeletons

Skeletal screeching!

The sounds get on the guy’s nerves. He throws a torch at the scaly forms and enters the room. Skeletons enter and gather around him.

A skeleton of epic proportion rises from the ground. It swings its huge claw, blocking the light from the hallway. The hero screams and the skeleton’s head slashes through the air. The Skeleton king leaps at the adventurer. He stabs the Skeleton in the back with an oversized diamond spike, thrusting the bone deep into his wound. The skeleton crashes into the hall where it crashes over an guillotine. It rolls on the ground.

Guard

Thanketh thee noble warrior

The guard lets the adventurer through into a great hall. The ceiling is like something out of the middle ages. a tomb lies in the center of the hall. a champions rest for our warrior king. Our warrior king enters through a door with a stained glass window of his battles.

(looks at the stained glass window)

The greatest adventure has come to a close. A minute lost but a moment gained.

Steam: Frasler
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