Weekly Dev Log for March 22nd, 2019
Hello everyone, and welcome to the Weekly Dev Log for March 22nd, 2019, detailing all the changes that have happened since February 28th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Update 0.7.0.0 and Hotfixes
A few weeks ago we released Update 0.7.0.0, which introduced Lobby 3, Achievements, Milestones, Badges, a sneak peak of the Upgrades System, and more. A full detailed list of changes can be found here. This release also corresponded with Tower Unite being featured in the Humble Monthly Bundle for March.
With 0.7.0.0, we migrated our backend systems to a brand new system, which handles EXP, Achievements, Payouts and more. This rollout was bumpy at first, and it took us a couple of all nighters and late nights to get most of them resolved. There’s still a few issues here and there that we’re working hard on addressing with the system, but it’s much more stable then it was. You can read all about the struggles and causes for the backend outages here.
We’re currently working on Update 0.7.0.4, which contains some minor bug fixes, and some changes to current Game Worlds, most notable being the removal of Bunny Hopping from Little Crusaders. You can get all the details on what is included in the latest update here.
Minigolf Tube Fixes
Work began on upgrading the Minigolf Tubes so that players will no longer get trapped inside of them, in situations where the server can’t handle the physics calculations. This new method uses pre-defined splines which will move the ball through the tubes, without physics, eliminating any possibility that the player will get stuck.
Minigolf Tubes WIP
Work on Fishing has progressed, with development continuing on both the new Bait Shop + Boat Rental building, and on the overall fishing mechanics.
Bait Shop + Boat Rental
@Johanna has been working on the overhauled Bait Shop, which will sell players the bait they’ll need to use when participating in the Fishing activity. This building also contains the future site of the Boat Rental store, which will be used for the Ocean Expansion.
Fishing: Bait Shop WIP
@macdguy has been working on improving the Fish AI for fishing, giving the fish a system so that they can swim around, while avoiding objects that may appear in their way.
Fish AI: Collision Detection Test WIP
Fish AI: Multiple Fish Test WIP
Fish AI: Fish Swimming without Debug WIP
Fish AI: Player Avoidance Test WIP
Ball Race: Event Horizon
Event Horizon Preview WIP
Event Horizon: Black Hole Effect WIP
Event Horizon Music Preview WIP
Behind the scenes, we’re continuing to fix any long standing issues with the backend, and working to make it as stable as we can.
Wrap It Up
That about covers everything that happened since February 28th, 2019 at PixelTail Games. Sorry the log took so long to come out. I was personally out of town and operating from a laptop during the week of 0.7.0.0’s release, and was unable to make a log that week. In addition, the work on fixing all the issues from 0.7.0.0’s release took priority over the Dev Logs. I’m hoping to continue the normal scheduled Dev Logs starting next week, so see you all then!