Weekly Dev Log for March 15th, 2021
Hello everyone, and welcome to the Weekly Dev Log for March 15th, 2021, detailing all the changes that have happened since March 1st, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Update 0.13.5.0 & Hotfixes 0.13.5.1/0.13.5.2
On March 5th, we released Update 0.13.5.0, which contained the new remastered Sweet Tooth art pass, as well as tons of fixes and improvements for Condo Building.
Last week, we released two hotfixes to fix issues that came up during the initial 0.13.5.0 release.
Hotfix 0.13.5.1 fixed various issues. This hotfix contained improvements to the physics simulation to make it more stable and to reduce the amount of erroneous physics simulation. It also introduced Frame Rate Smoothing, an engine feature which analyzes average frame rate to determine the best frame rate to target for smooth gameplay.
Hotfix 0.13.5.2 contained a bunch of fixes and improvements to Sweet Tooth, as well as optimizations to condo loading, helping to reduce load time in larger condos.
March 2021 Condo Contest
This month’s contest is about architecture, more specifically building a house. This contest will end on March 31st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Laser Tag Arena Overhaul
@Johanna started working on a overhauled Laser Tag arena. This new arena contains a brand new layout, designed to replicate the feeling of a real world Laser Tag arena, along with being more visually appealing.
@Wheezwer worked on the flags for the new arena.
Disclaimer: The following images show the Laser Tag arena currently under construction. Note that obstacles, walls, and other obstructions have not yet been added.
Laser Tag Arena Overhaul WIP
Our next major feature is the Upgrades Store and Items.
@Johanna optimized some of the Ball Race item materials, as well updating the color masks on some of the unique balls, such as the soccer ball. She also created Ice and Fire flames for the Little Crusaders dragon skins.
@macdguy worked on several systems required for Upgrades.
@Madmijk worked on the Tennis Ball, Cosmic Ball, and Spooky Trail upgrades for Minigolf.
@will worked on sounds for the Minigolf Upgrades.
Upgrades: Little Crusaders Fire and Ice Dragon
@JJosh continued working on the new Virus infected model.
@Lifeless continued working the new condo map.
@macdguy worked on the two hotfixes, improving condo load in times and optimizing canvas code. He also worked on gameplay tweaks and bug fixes for Minigolf.
@Madmijk helped improve Ball Race collision detection.
@Wheezwer worked on the “Coin River” arcade machine cabinet art, as well as pixel art for the “Destroy” cabinet and cabinet artwork for “Candy Slam”.
@Will continued working on various pieces of music.
Arcade: Coin River Art WIP
Wrap It Up
That about covers everything that happened since March 1st, 2021 at PixelTail Games. We’ll see you all next week!
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For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
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