Weekly Dev Log for July 18th, 2022

Hello everyone, and welcome to the Weekly Dev Log for July 18th, 2022, detailing all the changes that have happened since July 11th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

June 2022 Condo Contest CONCLUDED

The results of the community vote are in!

Thanks to everyone who participated in the vote!

The winners are:

1st Place - 2,000,000 Units - @MuffinLink
2nd Place - 1,000,000 Units - @Fire
3rd Place - 375,000 Units Each - @Caleb and WingSilent
4th Place - 500,000 Units - @EMEUTIER
5th Place - 300,000 Units - @colin26

All participants also received 130,000 units!

You can view all of the entries here.

Casino: Phase 2

Work continues on the next phase of the Casino.

@macdguy fixed several bugs with Roulette and Silver Saddles. He added 3D bet indicators to Silver Saddles for better tracking of horse bets. He also continued working on Bingo, making the final touches. The Spin 2 Win second wheel had its graphics finished and item reward code completed.

@Will continued working on music and sounds for Silver Saddles.

Upcoming Spin 2 Win Wheel #2 Items WIP

Virus: Corrosion

@Johanna continued working on the new Virus map, Corrosion. The sound pass has been completed and the map is getting the final stage of polish before release.

Virus: Corrosion WIP






SDNL: Frostbite

@Johanna continued working on the art pass for the SDNL map, Frostbite.

SDNL: Frostbite EARLY WIP




New Items, Media Player Settings, and Condo I/O

Two new Media Player items will be added to a future update, a Catsack Head TV (found via Catsacks), and a Broken TV (found via Fishing).

Media Players now have new settings, allowing the player to change the saturation, turn on/off Scanlines, and adjust glare. The new TV items will have some of these settings on or off by default, but they’re adjustable in the item settings.

Persistent Connections for Condo I/O is completed. Shown in previous developer logs, this feature allows the player to connect items together in unique ways. Unlike event based connections, such as a button press, persistent connections feed data directly into another item, such as the video output of the Security Camera into a Media Player.

Finally, we’ve revamped our internal item settings system to allow us to more easily add small settings to individual items with low impact to development time. For example, the additional settings added to the Trampoline below took less than 3 minutes to add. This new system will also help reduce bugs as they’re automatically supported by the Copycat and Undo tools. Over time, we will be slowly porting over items to the new system.

Catsack Head TV WIP

Broken TV WIP


Media Player Settings (Saturation, Scanlines, Glare)



Condo I/O: Persistent Connections

New Internal Item Setting System: Trampoline

Miscellany

@joshua continued working on the Celebrations NPC.

@Lifeless continued working on SDNL: Hinderance.

@Madmijk continued working on condo instruments.

@Sketchman started working on improvements to the AI system.

@Nuclearxpotato continued working on Virus: Altar.

@Wheezwer worked on concept art for the Fresh NPC.

@Will continued working on music for SDNL.

Wrap It Up

That about covers everything that happened since July 11th, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

23 Likes

let us drink the corrosion goo

4 Likes

I love the power strip plugging into itself on the broken TV. Infinite power™

1 Like

Corrosion is looking pretty good, I can’t wait to play it once it releases.

1 Like