Weekly Dev Log for February 8th, 2021

Weekly Dev Log for February 8th, 2021

Hello everyone, and welcome to the Weekly Dev Log for February 8th, 2021, detailing all the changes that have happened since February 1st, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Update 0.13.4.1

Once Update 0.13.4.0 was released, we started working on Update 0.13.4.1. This update includes bug fixes and various improvements. You can read more about this upcoming update here.

February 2021 Condo Contest

This month, we’re running a “Night Out (or In)” themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Arcade: Phase 2

@Johanna worked on completing the sign for “Ultimate Cow Wheel”.

@macdguy worked on gameplay for “Coloracle 2: Whose Hue?”, as well as the multiplayer support.

@Madmijk worked on fixing bugs with “Captain Calypso’s Planetary Piano”, as well as helping with “Coloracle 2: Whose Hue?”.

@Wheezwer continued working on art for “Ultimate Cow Wheel”.

@Will continued working on music for “Coloracle 2: Whose Hue?”.

Coloracle 2: Whose Hue? Gameplay Demo WIP

Ultimate Cow Wheel Cabinet Art WIP

Minigolf: Sweet Tooth Polishing Pass

@Johanna continued working on the polishing pass to Sweet Tooth, updating several models, adding thematic sides to the courses, and improving the lighting.

Minigolf: Sweet Tooth Polishing Pass WIP


Little Crusaders: Upgrades

@macdguy worked on implementing the Upgrades for Little Crusaders.

Little Crusaders: Upgrades WIP

Upgraded UIs

@macdguy worked on updating several UI elements in the game with help from @Wheezwer, while also adding a Condo tutorial UI.

Upgraded UI Elements


Condo Tutorial UI

Website Redesign

@macdguy worked on a redesign of the Tower Unite website to better show off the games and features Tower Unite has to offer.

Website Redesign EARLY WIP



Miscellany

@joshua continued working on the model for the Condo Tool Glove, which will be the replacement for all of the individual Condo tools. He also worked on a few props for @Johanna’s Sweet Tooth overhaul.

@Lifeless started working on a new condo.

@macdguy worked on bug fixes, playtested SDNL and Weapons, continued updating item icons, and made a new logo for Slaughterday Night Live.

@Madmijk continued working on fixes for “Planetary Piano”.

@Sketchman looked into optimizations to the backend systems, and is working on identifying and fixing crashes.

@Wheezwer worked on concept art for Plaza NPCs, continued redesigning the Virus infected model, and started making concepts for the Fresh and Celebration store art passes.

Condo: Tool Glove Animations WIP

New Slaughterday Night Live Logo

Updated Item Icons (Old / New)




Wrap It Up

That about covers everything that happened since February 1st, 2021 at PixelTail Games. We’ll see you all next week!


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games

24 Likes

SDNL progress makes me happy. Whose Hue looks awesome, And all the Little crusader upgrades look sick!

8 Likes

Keep up the good work!

2 Likes

I am loving the new website and the new UI! Looks great so far!

2 Likes

So is the cow game a coin pusher?

It’s a prize pusher.

10 Likes

uogpgpreade

1 Like

ow yeah, more upgrades!

Aaaa that tool glove looks so nice. Phase 2 of arcade is gonna be lit :star_struck:

4 Likes

@Lifeless started working on a new condo.

WORM??? When should we expect a formal announcement of this?

6 Likes

Looking awesome!

epic

ayyye

Gotta love it! Not common to find such consistent, transparent updates on development from teams.

1 Like

Sweet Tooth looks nice, I’m having trouble figuring out what’s changing with it artwise, I see the little pink frosting used to outline the track, but what else? I’m just curious.

1 Like

Here’s a quick comparison image:

12 Likes

Looks really good! I love the new lighting!

2 Likes

this feels less minty yet has more sweets and tropical

i dig

1 Like

All this stuff looks great!

1 Like

I see now, thanks. The ice cream looks a lot more textured along with the lighting improvements!