Weekly Dev Log for February 22nd, 2021
Hello everyone, and welcome to the Weekly Dev Log for February 22nd, 2021, detailing all the changes that have happened since February 16th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Update 0.13.4.1 / Update 0.13.4.2 / Double Ticket Weekend Event
Last week, we released Update 0.13.4.1, which fixed bugs and included various improvements. This update also introduced the very first Double Weekend Event, our first event being Doubled Tickets in the Arcade. There will be more and more events that will occur throughout the year, so stay tuned!
We also released a smaller hotfix, Update 0.13.4.2, which fixed some issues with Billiards.
Read the release notes!
Update 0.13.4.1
Update 0.13.4.2
Double Ticket Weekend Event
Update 0.13.4.3
We’ve also started working on the next update, Update 0.13.4.3, which will include numerous fixes and improvements to Condo Building. You can view all the details of the update here.
February 2021 Condo Contest
This month, we’re running a “Night Out (or In)” themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade: Phase 2
@macdguy worked on the networking for the “Dragon’s Treasure” coin pusher game.
@Madmijk worked on fixing bugs with “Captain Calypso’s Planetary Piano”.
Dragon’s Treasure Networking WIP
Dragon’s Treasure Coin Models WIP
Minigolf: Sweet Tooth Polishing Pass WIP
@Johanna finished working on the polishing pass for the Minigolf map, Sweet Tooth.
Sweet Tooth Old Screenshots
Sweet Tooth New Screenshots
Minigolf: Kingdom Polishing Pass WIP
@Johanna continued working on the polishing pass for the Minigolf map, Kingdom.
Kingdom Hole 13 Before / After
Kingdom Updated Art
New Condo
@Lifeless continued working on a new condo.
New Condo EARLY WIP
Miscellany
@joshua continued working on items for the Arcade, while starting to make the new Infected model based off @Wheezwer’s concept art.
@macdguy worked on finishing the event system, fixed some bugs, and started fixing bugs and improving condo building systems, adding hotkeys for gizmos.
@Wheezwer finished the concept art for the new Infected model, and continued working on the concept art for the Fresh and Celebrations store overhauls. She also started on concept art for the new Upgrade Store NPCs.
Virus: New Infected Model Concept Art
Condo: Removed Grime from Pool Steps (Before / After)
Condo: Gizmo Key Shortcuts
Condo: Foliage Variation Arrows
Wrap It Up
That about covers everything that happened since February 16th, 2021 at PixelTail Games. We’ll see you all next week!
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https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
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