Heyo!
It’s been a while since my last post—almost three months of waiting—but rest assured, the project hasn’t been abandoned!
I’ve had a lot to do lately and little time to continue the park, but here and there I’ve slowly made progress until I finally finished this first area… yeah, I got a little carried away, haha. That means one thing, though: today’s update is really juicy, and I think you won’t want to miss it.
I’ve almost finished the buildings I’ve been working on, the first attractions are up and running, and I can finally slowly open the park to the public!
Shall we get started?
So? Did you finish the entrance or not?
You’re probably wondering this because the scaffolding in front of the entrance is still up.
Good news: the first phase of the park entrance is complete! This means the sign behind the scaffolding (which took more work than I’d have liked to get working) is now up and running!
…but this entire structure requires time and determination to take down, and so far I’ve had neither. However, it’s at the top of my to-do list, and I’m working hard to ensure that with the next update, you can finally see it in all its glory… basically, after four full-on months of work.
I’ve also started clearing out and removing all my stuff from the construction site out front, since the owners of the Sunshine Bar are starting to get a little pissed off at being hidden behind all those tarps.
Who’s going to tell them they’re not the only ones who exist? Hellooo? Like, duh! No one is buying your “”“Ice cream”“” anyways.
So? Did you finish the entrance or not?
… i just told you.
Then: Did you finish the park or not?
Currently this is what you see when you enter the park itself!
What you may have noticed right away (after the Wacky Birb over there) is that I’m almost finished with this very first entrance building.
I wanted to create a sort of canopy that would gradually welcome visitors once they entered, also for (as mentioned previously) other future projects that might need to utilize a similar structure located here.
It’s very simple but serves several purposes at the moment, such as providing shelter from the rain for both customers and for some coin-operated vending machines I plan to place underneath. You know, to maximize the available space.
When decorating the canopy, I incorporated the design of the building behind it to make it appear as if it were a single whole. After all, the exit from the park must remain clearly visible.
We’ve reached an agreement!
After speaking with the owner of the mini golf course next door, we finally reached an agreement to create a third official entrance to their business through my park, right here at the entrance. I earn a small sum in exchange for holding up the golf sign (which I was just putting up) right where all the visitors pass.
In the future, if we decide to continue, I plan to significantly expand the agreement so we can help each other even more. But it’s still early to talk about that!
A little tidbit for those who remember:
remember the graffiti I couldn’t remove? After so many attempts, I only managed to fade it a little. So we put this minigolf map right in front of it, and now it’s completely invisible! ^^
That guy had a brilliant idea, I have to admit.
All that’s missing is a bit of gravel in the train’s path and a way to prevent it from hitting anyone when it passes under the canopy. I’ll have to invent something; I was thinking of a bell and a sensor; essentially, I need to create a level crossing.
I even finished the Ferris wheel!
If we go to the floor just above, here I’ll show you how I finished this area.
I wanted to give it a bit of a serious feel without turning it into an office.
Do you think I succeeded, or would it be better to remove the fake plants? Let me know. Anyway, I can show you how I decided to implement payment for the various attractions in the park!
This park, instead of having a single admission ticket, will use a free-entry formula where you only pay for individual attractions afterward. This will allow it to become an open space where you can simply stroll in the evening and have fun without spending Disney-style amounts of money each time.
So, here’s the idea I had, also to save on staff:
you buy a magnetic ticket at the cashier (this Ferris wheel, for example, is currently 500 units per person) and go to the gate: to open it, just scan the ticket at this little machine.
This also saves on paper ^^
At some attractions, you’ll be able to enter and exit the station freely, but you’ll need to scan the ticket to start it.
… This also saves on I/O lol
The first quick service restaurant!
Finally, a few months ago, I decided that this smaller building would become a restaurant for the time being rather than a midway game.
And: can I say? I think it turned out very well, given the increasingly tight budget.
Oh, before you ask: I built the “Steak” sign before looking at how much it would cost to sell them on a mass scale. I certainly don’t have the budget to afford it, nor the patience to make a new sign. For now, that’s the way it goes XD
The building is divided into two different areas, one dedicated to the kitchen (Italian, of course) and one for simple desserts. If you see the kitchen clean, it’s because it hasn’t been used yet.
The building also has two shutters and a lighting system for nighttime use 
What about the midways?
The other larger building currently looks like this:
It’s not finished yet, obviously still missing some important details, including the prize plushies.
Also, and very importantly, the two prize games on the sides—I’m having trouble creating these two; my friend at the junkyard hadn’t saved much (unfortunately, many of the items were rusty), so for now I’m pretending they don’t exist by placing benches in front of them.
I’m also repurposing the space that will eventually become the Royal Express entrance in this way, until I have a better place to put the Midways ticket office.
Speaking of which, the first one I created is Basket Stars. It’s your typical prize-winning basketball game, but with the hoop mounted on a rotating base, which should make the challenge more interesting (and profitable).
Thanks to this magnetic ticket system, I can operate these games without staff. There are buttons wired to the game that start it manually after inserting the ticket.
For now, I’m keeping the price at 200 units per play for any game (this one plus more in the future). That seems like a pretty fair price, considering how easy this game is.
You know what? You should really come here and try it for yourself. It’s soooo easy.
So for now this corner of the park is like this: it’s still a bit empty, but that’s because there are still a lot of things to assemble here.
Wacky Birb is ready to fly!
Now it seems logical to me to talk about the elephant in the room.
I love how it turned out, it’s exactly like the pictures when I bought it, but better because I added a few things to it.
Ladies and Gentlemens, i present to you the birb.
Every single detail of this attraction is faithfully reproduced based on the Wacky Worm Coaster model, on a 1:1 scale, obviously with our Birb in place of the Worm.
It goes at the same speed, does the same number of laps, and more or less costs the same per ride (based on the European prices I’ve seen so far).
The current price for a ride is 600 units. If it becomes particularly popular, I might consider raising the price, so if you’re interested in trying it… I’ll be waiting for you!
And you know what? It’s even better at night! Thank goodness I left its original incandescent lights!
That’s it! Now I’ll start the part where I finish the details of everything i made and in the meantime, I’ll start working on new areas of the park!
In a little while, when I can’t take it anymore, I’ll begin work to open the park to the public. Until then… if you’re looking for me, you know where to find me.
Thanks for making it this far!!! I really appreciate it. The best part is seeing what other people think of this! Until then, see you in the next update. Hopefully in less than 3 months.