Wearable model creation tools: adding a new wearable item type that lets you import custom models and make them into a wearable item (hat, glasses, waist, backpack, etc.)
Colorable support
Material editing support (adjusting emissive, rimlight, and specular amounts)
Iāve always wondered. Is the Workshop Editor 2.0 intended to fix the slightly wonky accessory offsets for Workshop models? Or is that coming with something else later?