Weekly Dev Log for October 1st, 2018

Weekly Dev Log for October 1st, 2018

Hello everyone, and welcome to the Weekly Dev Log for the week of October 1st, 2018. Here’s what everyone was up to last week! Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed. Released

Last week, we released, which introduced Steam Workshop support for Player Models and Condo Items, as well as Global Chat and the Global Gameworlds Ports.

Hotfix Progress

A few days after the Update, we released which fixed a few crashes concerning Workshop. We’re also working on, which should be out soon, to fix more issues found in the update.

Weapon Progress

Chris continued working on the Vaporizer weapon, making progress on the textures.

Vaporizer: Side View

Vaporizer: First Person View


Rob has been working on several optimizations that should help with performance in the Plaza. He started by simplifying some collisions on some models in the Plaza that didn’t have to be as complex as they were. He also then started porting all the Blueprint code for Poseidon into C++, and started to look into Blueprint References.

Wrap It Up

That about covers everything that happened last week at PixelTail Games. See you all next Monday!


i love the new update
it has made the community alive again and i have had loads of fun since it got released

1 Like

that Vaporizer looks cool.
also spooki time

Vaporizer weapon looks like a weapon from halo xd

hey wait a minute…