Weekly Dev Log for October 11th, 2022
Hello everyone, and welcome to the Weekly Dev Log for October 11th, 2022, detailing all the changes that have happened since October 3rd, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
October 2022 Condo Contest NOW OPEN
It’s Halloween time this month, so it’s time to open up the submission period for the Halloween Condo Contest!
As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!
Learn how to participate here!
Now that the second phase of the Casino has been released, our next focus is on Halloween. A bunch of work is happening behind the scenes getting the game ready for the Halloween events, the Halloween themed Plaza, the new shooting gallery ride, and of course new items!
@Johanna continued working on updating the loading platform for the shooting gallery ride. She also worked on getting the Plaza ready for Halloween.
@joshua continued working on new Halloween items.
@macdguy continued working on the shooting gallery ride, finishing the timing and continuing to work on the targeting system.
@Madmijk continued worked on optimizing the trajectory-following trains. This includes the monorail and the rollercoaster, and also extends to the shooting gallery ride.
@Nuclearxpotato worked on integrating the new Halloween items.
@Sketchman continued working on programming for the shooting gallery ride.
@Wheezwer worked on paintings and artwork for the shooting gallery ride.
@Will worked on music and sounds for the shooting gallery ride.
Halloween: Upcoming Items (Props from the Shooting Gallery)
Halloween: Victorian Items now have a Clean variant
Media Player Improvements
@macdguy worked on improvements to the Media Player system.
You can now interact with the wall that the Media Projector is projecting onto to access media controls and toggle the projector on/off.
The Media Player controls on the HUD have been enhanced. You can now see what you are currently watching and stop the media without having to go all the way back to the media player.
In addition, there’s a new Media Remote Control item that allows you to toggle media players from a distance.
Media Players also got have also got some optimizations. The Media Player now takes into account if the player is looking at it, and will stop rendering if it is not in view. In addition, the performance of the dynamic media lights have been improved.
Condo: Media Projector Control Improvements
Condo: Remote Control Item WIP
Condo: Improved Media Player Controls HUD
@Lifeless continued working on gameworld maps.
@macdguy working on Workshop Sound Packs that let you create sound packs for custom sound effects using Ogg format and custom music using Mp3 format. He also improved the Dissector milestone to slowly cut through players instead of just passing through.
@Sketchman worked on backend improvements and fixes.
Dissector Milestone Item Improvement
Wrap It Up
That about covers everything that happened since October 3rd, 2022 at PixelTail Games.
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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
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