Hello everyone, and welcome to the Weekly Dev Log for November 16th, 2020, detailing all the changes that have happened since November 9th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Last week, we released Update 0.12.2.0 which included Track 2 of the Accelerate map, Pine Valley, along with several crash fixes for Workshop. You can view everything included with that update here.
We also released a Hotfix (Update 0.12.2.1), which included general balancing and bug fixes for issues identified with Update (0.12.2.0). You can read more about that hotfix here.
We’re currently working on Update 0.12.2.2, which will bring an end to the Halloween Events, as well some crash fixes. We’re hoping to get this update out tomorrow or Wednesday. You can read more about this update here.
This month, we’re running an autumn-themed Condo Contest! This contest ends on November 23rd, so make sure to get your submissions in ASAP! Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.
@macdguy started working on prototyping movement and gun-play for Slaughterday Night Live. This includes Camera Bobbing, Jumping, Double Jumping, Air Strafing, the Gib system, and more.
Slaughterday Night Live: Sliding Demo WIP
Slaughterday Night Live: Movement Demo (Air Strafing, Double Jumping, Air Dashing) WIP
Slaughterday Night Live: Weapon Gameplay Demo WIP
@Lifeless started working on a new Virus map, Theme Park.
Virus: Theme Park Sneak Peak WIP
@macdguy worked on a new Little Crusaders map, Mystic Grove.
Little Crusaders: Mystic Grove Sneak Peak WIP
@Lifeless continued working on Wishy Washy Waterfall, getting it mostly completed.
Accelerate: Wishy Washy Waterfall Track Overview WIP
Plaza: New Seasons NPC
@Johanna continued working on the rail shooting gallery.
@macdguy worked on the HUD for Billiards.
@Sketchman worked on several bugs and crashes relating to Workshop, fixed a long standing bug with hit detection on servers, worked on a crash relating to Workshop Icons, and touched up the Jetpack ad artwork.
@Wheezwer worked on podium banners for the Accelerate map, Wishy Washy Waterfall.
@Will continued working on music for the Accelerate map, Wishy Washy Waterfall, prototyped music for Slaughterday Night Live, and prototyped music for a few arcade machines.
Plaza: Billiards HUD
That about covers everything that happened since November 9th, 2020 at PixelTail Games. See you all next week!
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