Weekly Dev Log for March 1st, 2021
Hello everyone, and welcome to the Weekly Dev Log for March 1st, 2021, detailing all the changes that have happened since February 22nd, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Update 0.13.5.0
We’re finishing work on Update 0.13.5.0, which includes tons of numerous fixes and improvements for Condo Building, as well as the Sweet Tooth art pass. You can view all the details of this update here.
Highlights:
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The bug where wearables would resize when a player sits in a seat has been fixed.
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The bug where cosmetic items would become invisible when sitting in a seat and switching between first and third person was fixed.
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A bug where blocking a player model in a condo would cause all workshop models in the condo to unload was fixed.
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Leaving a seat will now reset the player’s camera to its view before sitting in the seat.
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The third person camera is now better placed with the player’s head while in a seat, and adjusts with potions/small models.
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The player will now be prompted if they wish to return to the Game Worlds Ports if a Game World closes unexpectedly.
February 2021 Condo Contest Winners
The February 2021 condo contest has finished! Congratulations to “twitch.tv_caat96” and “Snuffles” in 1st place, along with “No4Delirious” and “Mementomori_Mohalovi” for their 2nd and 3rd place wins. You can view all the condo submissions here.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Condo Improvements
@macdguy worked on various fixes and improvements for condo building.
Highlights:
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Players can now use Shift + Drag to quickly spawn duplicate items using the Gizmo.
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Players can add areas in their condo for fish to swim with the new placeable Aquarium Volume.
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The Inventory UI can now be resized.
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The Nature category was moved out of the Furniture category into its own category.
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The bug where the trust canvas prompt would appear in condos the player already has trusted has been fixed.
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The bug where canvas images would not load even if the player had trusted the host has been fixed.
Shift + Drag Item Spawning
Placeable Aquarium Volume
Resizable Condo Inventory UI
Miscellany
@Johanna finished working on the Sweet Tooth polishing pass. She also optimized various places in the Plaza and Arcade.
@joshua continued working on items for the Arcade. He also worked on redoing the elephant plush.
@Lifeless continued working the new condo map.
@macdguy fixed an issue where wearables would resize if a player sat down in a seat. He also helped optimize wearables, and worked on upgrades. He added “Random” and “Return to Game Ports” buttons to the map vote screen, and added Join functionality to the friend’s list on the main menu.
@Madmijk continued working on Planetary Piano, along with working on Upgrades.
@Wheezwer continued working on the concept art design for Fresh, along with the concept art and dialogue for the new Upgrades NPC.
@Will continued working on various pieces of music.
Fresh Store Redesign Concept Art WIP
Upgrades NPC Redesign Concept Art WIP
New Condo Landscape WIP
Random & Game Ports Options on Vote Map
Join Button on Friends List in Main Menu
Old / New Elephant Plush
Wrap It Up
That about covers everything that happened since February 22nd, 2021 at PixelTail Games. We’ll see you all next week!
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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
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