Weekly Dev Log for June 5th, 2023

Hello everyone, and welcome to the Weekly Dev Log for June 5th, 2023, detailing all the changes that have happened since May 30th, 2023. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

May 2023 Art Contest - Game Worlds - Concluded

The results are in! As usual, thank you to everyone who voted and participated! There were 173 responses this time.

The winners are:

1st Place (1,000,000 Units) - @KPM

2nd Place (750,000 Units) - @CheesyMint

3rd Place (500,000 Units) - @JennyJackal

4th Place (250,000 Units) - @nephco

5th Place (175,000 Units) - @Herobrine

Extra Bonus Winners:

@RoyalitySky and @TheGuyWithAHat both scored really close to 5th place, so they’ll get a 25,000 Unit bonus to their participation prize.

Thank you all again for participating in the vote and the contest itself, and we hope to see you again in the next contest.

You can check out all the entries for this contest here.

SDNL: New Game World

@Johanna continued adding the finishing touches to “Frostbite”. She also continued working on the art pass for “Meadows”, while also re-texturing a bunch of the weapons, along with adding destructables in the maps.

@joshua worked on weapon models, namely the UZI and MAC-10.

@Lifeless continued working on “Hinderance”.

@macdguy worked on touchups to the flamethrower weapon, while also tweaking all of the other weapons. He improved the recoil system, added a bullet spread system, and improved the scope systems for the magnum and bullpup.

@Nuclearxpotato continued working on “Disposal”.

@Sketchman worked on weapon prediction for some of the weapons.

@Wheezwer worked on some art for “Hinderance”.

@Will continued working on music for SDNL maps.

SDNL: Hinderance WIP



@Lifeless worked on fixes for issues found with “Heavenscape”.

@macdguy worked on a massive networking overhaul for movement based features.

@Nuclearxpotato worked on updating the “bedroom door” model, allowing for the number of inset panels to be configured. The door has also been renamed to “Paneled Door”.

@madmijk continued working on MIDI support.

Network Improvements

Movement based features have had a massive networking overhaul. Prediction was added to Jetpacks, Jump Pads, Teleporters, Rocket Jumps, Trampolines, Push Volumes, Fans, Survivor’s Shield (in Zombie Massacre), ramps in Accelerate, Air Dash, etc. Basically anything that moved players around was tweaked and predicted with improved networking and huge reduction in netlag issues throughout. We tested with 250-300ms ping and found these types of interactions are much smoother now.

Condo: Paneled Door

Condo: Canvas Texture Rotation Setting

Also works with most regular surface materials.

Wrap It Up

That about covers everything that happened since May 30th, 2023 at PixelTail Games.

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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games


Congratulations to the art winners! I am excited for SDNL as well as the network improvements, you guys are awesome! Keep up the great work :partying_face:


Mac n’ Cheese 10.

that canvas rotation setting is gonna make me cry from happiness


Man that art is sick! The community is so talented.

Also love seeing all this SDNL progress and the core gameplay improvements that sound like are coming out of it!

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