Weekly Dev Log for July 11th, 2022

Weekly Dev Log for July 11th, 2022

Hello everyone, and welcome to the Weekly Dev Log for July 11th, 2022, detailing all the changes that have happened since July 5th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

June 2022 Condo Contest NOW VOTING!

Hey everyone!

It’s time for another Condo Contest. The objective for this contest is to make an area for a media player!

Whether it’s a drive-in, a cozy living room, a theater, or a TV floating in space- your entry just needs to be a cool spot to hang out and use a media player.

First prize wins 2,000,000 units!

The community vote is now open.

Voting ends July 14th, 2022 at 11:59 PM CT.

Learn how to vote here.

Casino: Phase 2

Work continues on the next phase of the Casino.

@macdguy fixed some bugs found during an internal playtest. He’s continuing to work on “Silver Saddles” and Bingo.

@Sketchman worked on art for the new Casino achievements.

@Will worked on music and sounds for “Silver Saddles” and Bingo.

Casino: New Achievement Icons

Virus: Altar

@Nuclearxpotato continued working on Virus: Altar. He fixed some issue noticed in the first internal playtest, while also adding more detail to the map.

Virus: Altar WIP


Miscellany

@Johanna continued working on Virus: Corrosion and SDNL: Frostbite.

@joshua continued working on the Celebrations NPC.

@Lifeless continued working on SDNL: Hinderance.

@macdguy fixed some bugs with Virus and Ball Race. He also continued working on Condo I/O features.

@Madmijk continued working on condo instruments.

@Sketchman continued working on adding Discord Rich Presence functionality.

@Wheezwer continued working on Steam Trading Cards and Badges.

@Will continued working on music for SDNL.

Wrap It Up

That about covers everything that happened since July 5th, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

15 Likes

im going to choose to believe that this means SDNL is at the point where it can be used to playtest maps >:)))

That’s a virus map.

What if it was both?

i might be stupid