Weekly Dev Log for February 7th, 2022
Hello everyone, and welcome to the Weekly Dev Log for February 7th, 2022, detailing all the changes that have happened since January 31st, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
February 2022 Condo Contest (Forest Theme) - NOW OPEN!
Hey everyone!
We’re back with another Condo Contest for you all! This month’s theme is “Forest”!
As always, feel free to interpret that how you see fit, as long as the connection to the theme is clear and it follows the rules. Whether you make a magical grove or a regular trail through the dense trees, make use of the nature items found at Seasons to create something awesome!
Also, feel free to include other structures if you’d like (for example, building a cabin or watchtower in the woods is fine) so long as the forest itself is the main focus. If you want to expand or decorate the forest in Smooth Autumn, that also works.
The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.
You can read more about the rules, prizes, and how to submit your condo here.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Next Update
We have been working hard on the “connectivity surprise” and we hope to have an announcement and will be showcasing it by next week.
You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.
As you may have heard from our previous developer logs, we have decided to split Accelerate tracks into their own maps for easier selection. With this change, we also added new achievements and names for the tracks.
Accelerate: New Map Names
SDNL: Weapons
@macdguy worked on setting up SDNL weapons, and designed out several new unannounced SDNL weapons. SDNL is not yet in full production, but work has resumed on weapon development.
SDNL: Rocket Launcher WIP
SDNL: Raging Bull WIP
Miscellany
@Johanna continued working on the “connectivity surprise”.
@joshua started working on Valentine’s Day items, as well as continued working on the various Plaza NPCs.
@Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.
@macdguy continued working on the “connectivity surprise”.
@Madmijk continued working on the condo instruments, and helped work on the “connectivity surprise”.
@Sketchman continued working on backend improvements and optimizations. He also continued working on the “connectivity surprise”.
@Wheezwer worked with @macdguy on Horror Hill concepts. She also helped work on the “connectivity surprise”, while also working on the Steam trading cards.
Wrap It Up
That about covers everything that happened since January 31st, 2022 at PixelTail Games.
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games