Weekly Dev Log for February 16th, 2021

Weekly Dev Log for February 16th, 2021

Hello everyone, and welcome to the Weekly Dev Log for February 16th, 2021, detailing all the changes that have happened since February 8th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.


Once Update was released, we started working on Update This update includes bug fixes and various improvements. You can read more about this upcoming update here.

February 2021 Condo Contest

This month, we’re running a “Night Out (or In)” themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Arcade: Phase 2

@macdguy worked on gameplay for “Coloracle 2: Whose Hue?” and “Mas Fuerte 2K”.

@Madmijk worked on fixing bugs with “Captain Calypso’s Planetary Piano”.

@Will continued working on music for “Coloracle 2: Whose Hue?”.

Más Fuerte 2K Gameplay Demo WIP

Condo: Tool Glove

@joshua finished working on the Tool Glove model and animations. The screen of the Tool Glove is WIP, and potentially can display all sorts of information, such as a 3D representation of the item being copied, the texture being copied, etc.

Condo: Tool Glove WIP


@joshua worked on a few props for @Johanna’s Sweet Tooth overhaul.

@Lifeless continued working on a new condo.

@macdguy worked on bug fixes, writing code for weekly events and Plaza sales, and optimized the main menu (24% GPU usage to .2% GPU usage).

@Madmijk altered the bowling arrow to help with accessibility.

@Sketchman worked on fixing issues with Minigolf desyncing.

@Wheezwer continued working on concept art for the Celebrations art pass, as well as the concept art for the new Virus infected model.

Finished Arcade Character Dialogue

Wrap It Up

That about covers everything that happened since February 8th, 2021 at PixelTail Games. We’ll see you all next week!

Join our Discord for development updates and community fun!
We love awesome people like you!

We’re also active on Twitter!

Follow our developments on our Trello in near real-time:

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games




^ cruel

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can I have the tool glove please





first, ha gottem.

1 Like

Aaaa the glove’s animations is so cool :heart_eyes:


…the update stuff does look pretty neat though. Big fan that Virgil’s last name is Chad.

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This is amazing, the more optimizations the better! Great job Mac!