Weekly Dev Log for December 5th, 2022
Hello everyone, and welcome to the Weekly Dev Log for December 5th, 2022, detailing all the changes that have happened since November 21st, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
November 2022 Condo Contest - NOW OVER
The results of the community vote are in!
Thanks to everyone who participated in the vote. There were 54 responses this time!
The winners of the community vote are:
1st Place - @GoosyBoosy
2nd Place - @soapskywere
3rd Place - @that_one_capybara
4th Place - @Anicholson
5th Place - @TheGreenKing
6th Place - @Tranquil_Streams
You can see all of the entries submitted for this contest here.
Winter
We’re working hard on getting the Winter Plaza ready for release, then stay tuned for the Holiday Events right around the corner.
@Johanna worked on getting the Plaza winterized and ready for released.
@joshua continued working on Holiday items.
@Nuclearxpotato continued working on Holiday items.
@Wheezwer worked on concepts for snow furniture and other Holiday items.
Condo I/O
@macdguy continued working on Condo I/O. He moved the Action panel into the Edit Item panel, allowing for quicker access to managing connections with items, along with various other user improvements aimed at making connections easy to view and edit all at once. He also started working on Variable support.
Condo I/O: Updated Edit Item Panel
Condo I/O: Variables
Miscellany
@Lifeless continued working on game world maps.
@macdguy worked on various fixes and QOL updates, such as a zoom mode toggle and the ability to adjust individual user’s voice volume.
@Madmijk worked on bugs and smoothing out the Monorail animations.
@Nuclearxpotato continued working on Virus: Altar.
@Sketchman worked on backend improvements and fixes.
@Wheezwer continued working on the Steam trading cards.
@Will continued working on music and sounds for SDNL.
QOL: Individual User Voice Volume
Wrap It Up
That about covers everything that happened since November 21st, 2022 at PixelTail Games.
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games