Weekly Dev Log for August 5th, 2019
Hello everyone, and welcome to the Weekly Dev Log for August 5th, 2019, detailing all the changes that have happened since July 22nd, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Woodlands & Altitude Update (0.8.2.0)
Since the last time we’ve seen each other, we released the Woodlands update, which introduced a remastered Ball Race map Woodlands, based on the Grass World map from GMod Tower, along with a complete overhaul of the Altitude Minigolf Map. This update also shifted our default release process to using the PAK builds by default, which increase patch download sizes, but dramatically decreases loading times. More information about this update can be found here.
Last week, we released a Hot Fix (0.8.2.1) that fixed some of the issues regarding Workshop that broke when the update was released. Full details can be found here.
GMod Tower: Reunion and GMod Tower: Open Source
Since the last dev log, we also announced GMod Tower: Reunion, which would bring the old GMod Tower servers online for a month long event to celebrate Tower Unite’s predecessor. The full article can be found here.
We also announced our plan to open source the GMod Tower code under the GNU General Public License v3.0.
Work has begun on getting the servers ready for Reunion, as well as preparing the source code for public release. Keep an eye out for more announcements once both of these are ready to go live.
Arcade Progress
@Johanna and @Wheezwer continued working on Arcade Machine art.
@Johanna worked on expanding the Arcade interior to accommodate more machines.
@Wheezwer worked on artwork for Bug Bytes, Whack-a-mole, the Apple Game, and Pachinko. She also started working on murals.
@Madmijk continued working on Captain Calypso’s Planetary Piano gameplay.
@Gloves continued working on Animations for Salmon Says, Skeeball, and Tornado.
@joshua continued working on Arcade prizes.
Arcade: Captain Calypso’s Planetary Piano Gameplay WIP
Arcade: The Offering Sign
Arcade: Whack-A-Mole Sign
Arcade: Bug Bytes Sign
Arcade: WarpZone Sign
Arcade: Newton’s Apples Cabinet Art
Arcade: 2D Games Room
Arcade: Coin Pusher Art
Arcade: Prizes WIP
New Map Selection Screens
@macdguy started working on new map selection screens in anticipation for the game world vote map feature.
Map Selection Screens for Game Worlds Demo WIP
Map Selection Screen for Condos WIP
Bug Fixes and Enhancements
@Sketch worked on fixing the workshop compiler and loading issues that were introduced in the 0.8.2.0 update. He also looked into several crashes and is continuing to look into disconnect bugs regarding the Casino.
Wrap It Up
That about covers everything that happened since July 22nd, 2019 at PixelTail Games. See you all next week!