Weekly Dev Log for August 17th, 2020
Hello everyone, and welcome to the Weekly Dev Log for August 17th, 2020, detailing all the changes that have happened since August 10th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
August 2020 Condo Contest
The August 2020 Condo Contest has been concluded! Congratulations to Suburban (1st), Aviarius (2nd), and Woofbyte (3rd)! Everyone who participated also received 75,000 units. You can check out all of entries to the contest here!
Update 0.10.3.0 & Hotfix 0.10.3.1
Last week, we released Update 0.10.3.0 which introduced the new Accelerate map Sunrise Isles, as well as Continuous Play, which allows a new map to be selected at the end of a game world without having to go back to the Plaza or Main Menu. We also released Hotfix 0.10.3.1 which fixed some bugs with the initial release, as well as other changes. You can read about everything that was in Update 0.10.3.0 here, and Hotfix 0.10.3.1 here.
Accelerate Progress
@Johanna continued working on Track 2 of Sunrise Isles.
@macdguy worked on a bunch of fixes for Accelerate that came up with Update 0.10.3.0.
@Will continued working on music for NightCity.
Accelerate: Pine Valley Track 2 visible from Track 1
Accelerate: Pine Valley Track 2 WIP
Virus: Desertion Art Pass
@Lifeless continued working on the art pass for the Virus map, Desertion.
Virus: Desertion Art Pass WIP
Rocket Jumping & Surfing
@macdguy implemented a community requested feature, Rocket Jumping, in Hotfix 0.10.3.1. After the update was released, he began refining the rocket jumping mechanic, and worked on implementing wall surfing.
Rocket Jumping WIP
Rocket Wall Jumping WIP
Rocket Jumping & Surfing
Miscellany
@joshua continued working on the model for one of the Arcade NPCs.
@macdguy worked on fixes for certain achievements that wouldn’t unlock correctly, and finished the UI for Workshop Condos.
@Madmijk continued working on the snapping system for items, and fixed issues with the Launcher Pad item.
@Sketchman started working on the “Undo/Redo” system for Condos, adding undo logging for properties other than position, scale, and rotations, while also hooking up the logging for the copycat tool. He also fixed some iffy logic with the Gizmos, fixed an issue with Scale Lock in the Build UI, and fixed an issue where items would draw on top of the Gizmo. He fixed an issue with the moderation system, did some touchups to the Jetpack Ad in the Plaza, fixed an issue with network synch, implemented some networking optimizations when joining a server, and fixed a collision issue with the Radiator item.
@Wheezwer started working on art for the Maze Spinner arcade machine and worked on the mural for the Accelerate Upgrades port.
Arcade: Ice Cream NPC Model WIP
Plaza: Updated Outdoor Lighting
Game Worlds Ports: Accelerate Mural WIP
Wrap It Up
That about covers everything that happened since August 10th, 2020 at PixelTail Games. See you all next week!
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https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
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