Hello everyone, and welcome to the Weekly Dev Log for August 12th, 2019, detailing all the changes that have happened since August 5th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
July 2019 Survey Results
Last week, we released the survey results for our July 2019. Over 1,600 Tower Unite players participated in this survey. You can check out the results here.
GMod Tower: Reunion
Work is continuing on getting GMod Tower: Reunion online. The database has been migrated, and now work has begun on getting all of the LUA errors sorted out. We don’t have an estimated date to give out at the moment, but are working as fast as we can and hope to release it as soon as possible.
Arcade Progress
@wheezwer continued working on art for the “Coloracle 2: Whose Hue?”, “Ball Bounce”, “Dragon’s Treasure”, and “Meteoroid Mania!” arcade machines.
@madmijk continued working on the gameplay code for “Captain Calypso’s Planetary Piano”.
Coloracle 2: Whose Hue? Art WIP
Ball Bounce Art WIP
Meteoroid Mania! Art WIP
Dragon’s Treasure Art WIP
Revamped Scoreboard
@macdguy started working on a brand new scoreboard for Tower Unite, designed to be familiar and as functional as the one from GMod Tower: Lobby 1.
Revamped Scoreboard
Bug Fixes / Optimizations
@Sketch continued working on bug fixes and optimizations for several areas of Tower Unite.
Fixed an issue that caused workshop models to enter an infinitely loading state.
Fixed a long standing issue that caused Steam inventory consolidation to crash our backend servers.
Fixed item exchanging not working in certain situations if your items weren’t in separate stacks.
Fixed a network bug that caused players to not properly load their workshop avatar when initially joining a server.
Wrap It Up
That about covers everything that happened since August 5th, 2019 at PixelTail Games. See you all next week!
Wakes up starts reading
Hmmm yes the survey results yep very good, more progress on reunion I like that, arcade looking pretty good still… SPITS OUT IMAGINARY WATER
G…G…GMT SCOREBOARD IN TU!!! AMAZING
My question is currently on the Scoreboard. While I absolutely love bringing it back from GMT, wouldn’t there be quite a bit of menu redundancy Between the Main Menu and the Scoreboard? Or is the Scoreboard Menu being treated as more of a quick-access panel?
What exactly is happening is still up in the air, but there are plans to change up the main menu or even remove it entirely. Along with a lot of stuff changing how game parts are connected, etc. Nothing specific yet, and there are a lot of major features to focus on at the moment, but the scoreboard seems to be a step toward changing things up.
As much as I like the convenience of the main menu, I’m excited at the possibility of this happening. Load times are much more bearable now with PAK, especially when using an SSD and having the game be more connected through worlds rather than menus sounds great for the social aspect of the game.
I’d be happy with the removal of the main menu. TU is a good game-style where you can just drop in and access everything within the game-space. If I had to speculate, the new scoreboard might be quick access to in-game ports / matchmaking instead of Main Menu redundancy / convenience.
Looking forward to what they actually pull off, for sure.