Weekly Dev Log for April 12th, 2019
Hello everyone, and welcome to the Weekly Dev Log for April 12th, 2019, detailing all the changes that have happened since March 29th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Hotfix 0.7.1.1
Today we released Hotfix 0.7.1.1, which contained some minor changes to Event Horizon, a detail pass for Rob’s Imports, and some bug fixes. You can read all about that update here.
Update 0.7.1.0
Last week, we released Update 0.7.1.0, which added some fixes and features, most notably the new Ball Race map, Event Horizon. You can read all about that update here.
Fishing Progress
Work on Fishing progresses, with @joshua working on some new bobbers and fishing rods. @macdguy also changed the gameplay for Fishing, and wrote a small post about Fishing’s current status, which you can read here. There was also some work done on the different kinds of Fish Ghosts, which tell the player a little bit about the fish they are about to get. For example, the larger fish ghost would hint to the player that they’re going to get a certain type of large fish.
Fishing: New Bobbers and Fishing Rods WIP
Fishing: Improved Gameplay WIP
Fishing: Fish Ghosts WIP
Upgrades Progress
@Johanna has continued creating upgrades over the last couple of weeks, this time focusing her efforts on Little Crusaders upgrades.
Dragon Upgrades WIP
Ball Race: Woodlands
@Johanna also started working in her spare time on a new map for Ball Race. This next map, Woodlands, is going to be a faithful re-creation of Grass World from GMod Tower.
Woodlands Teaser WIP
Minigolf: Garden Graphical Overhaul
@Johanna also started working on a graphical overhaul for the Minigolf map, Garden.
Minigolf: Garden Graphical Overhaul WIP
Zombie Massacre: Village
@Johanna also continued working on the new Zombie Massacre map, Village.
Zombie Massacre: Village WIP
Accelerate Progress
Some progress on the Accelerate Vehicle base was completed over the last two weeks. This vehicle base will make it easier for us to add different vehicles to Accelerate, when full development starts.
Accelerate: Vehicle Base Testing WIP
Rob’s Imports Detail Pass
@madmijk worked over the last couple weeks on some detailing for Rob’s Imports, adding pipes and conveyor belts with items moving to and fro.
Rob’s Imports Detail Pass: Conveyors and Pipes
Minigame: Plane Battle
@macdguy started working on the Plane Battle Minigame for Plaza this week.
Plane Battle Minigame Teaser
Wrap It Up
That about covers everything that happened since March 29th, 2019 at PixelTail Games. See you all next week!