As of now, PixelTail Games is comprised of (in no particular order)…
Full Time Developers
Monday-Friday, Weekends too sometimes.
@MacDGuy: He is the lead gameplay programmer and director. He works on core gameplay programming and design and condo / SDK map editors. He is also the UI designer and manages the company.
@Sabrina: She helps out with backend and web development. She manages the servers for Tower. She also works on all our website backend, server administration and stability. She helped create Open Trivia Database.
@Lifeless: He is one of our lead level designers. While he does mainly level and architectural design, he also provides most the artwork in his work. He’s responsible for lots of work on the Plaza and numerous Game World maps.
@Johanna: She is the lead artist and content developer, and a level designer. Her work includes the majority of artwork for the Plaza and Condos, and numerous Game World maps.
@Sketchman: He is the lead core game programmer. His contributions are workshop models, gizmos, undo, backend server infrastructure, optimization, gameplay, and core game foundation.
@joshua: He helps create various items, characters, animations, and artwork. He’s responsible for Arcade prize items and the characters you see in the Plaza.
@wheezwer: She works on various artwork illustrations for our game. She’s been actively making all the artwork designs, drawings, and final art illustrations for Arcade, Plaza, and characters. She also helps with writing dialogue, updates, and announcements.
@Nuclearxpotato: He one of our level designers and artists. He has contributed numerous new items and made Game World maps, such as Dino Drive and Catzek.
We all touch different parts of the game and go above and beyond with our work! Our developers wear many different hats and help out in various aspects of the game.
Hopefully that clears up any questions on who works on what. We’ll keep this post up-to-date if we change our development team at any point in time.