Big ole hole in the floor against the wall between bowling and west shopping, on the backside of the wall.
Similar to this, the sounds of the cauldron in the Lighthouse Shop are unaffected by the Effects volume slider.
With Halloween leaving us, I’ve found a cute floating shield of grass near the island across the bay from Plaza! shield|690x388
that’s just the Spooky Water
Drink it
this place right here has a hole if you walk up to the wall, and if you go through the hole you’ll end up under the map
if you swim under the “event teleport” thing at boardwalk, you can see a grey cylinder, that has no collission.
if you swim through it,
and down, you will end up under the map
I don’t know if my eyes are just deceiving me, but the normals on the elevator door look weird. It should be flat, but it looks curved. It looks like it needs hardened/weighted normals or something
Bit of a gap in the wall here at the movie theater, can clip in with a 3x shrinking potion, also noticed quite a bit of stuff that isn’t culled out that doesn’t really have too show detail in the first place when you are at that entrance.
I recorded a bit of this in action, which also resulted in the game crashing when i started throwing wine glasses about inside there in the new shop that was added in.
Monorail tunnel supports
The little support thingies on the walls of the monorail tunnel don’t have collision (the arched ones on the ceiling do tho).
Monorail station supports
The support thingies on the ceiling of the monorail stations don’t have collision, unlike the ones in the tunnel mentioned above. This happens at all the stations.
Monorail bridge misalignments
On the monorail bridge the monorail isn’t centered on the tracks for the first station, meaning that the gap to board will be larger on the side facing the arcade and on the other side it will be clipping into the ground. By the time it gets to the next station at Seasons it’ll be realigned again though. It not being centered happens at all the stations, but it’s worst at the arcade one. The little buldgy-bit in between the trains also is big enough to where it’s clipping into the walkway to some extent at every station.
Extra-wide gap:
Clipping into walkway:
Being off center:
Being just about centered by the next station:
2D interiors not fully hiding up close
At least that’s what I think this is. The entrance to a lot of shops has a few pixels that are locked to positions on your screen but do change color as you move. Might have to expand some of these to see it.
Minigame arena bypass bridge funky bits
Two things in this image, 1 looks like you could slip in and freakin’ shatter your leg like ouch and splinters and stuff like NOT GOOD BRO OUCH. And 2 is just snow that didn’t get removed from when the small wall was there before the bridge was added.
Outside ambience leaks into some stores
This wall in Toy Stop you can hear birds chirping and whatnot:
Standing in the windows of Central Circuit you can hear the birds chirping, but you can’t when standing directly in the doorway which should maybe be the opposite of what happens:
Up against this wall in Songbirds you can hear the ambience:
Z-fighting in Horizon Condos
This diagonal wooden beam is more forward than the one on the left, causing there to be some z-fighting with the beam in the corner:
D.I.Y. most baseboards not fully against wall
Most of the walls in D.I.Y. don’t attempt to have baseboards, but even the ones that do it’s not fully attached It also peeks through one of the wood decorative beam thingies on the left side of the check-out counter: