This time, we’re doing another Game World Map Contest!
Aside from needing to be a map for any of the Game Worlds with custom map tools, the theme is completely open to whatever you’d like to make!
This contest is also open to submissions from any time, if you want to share a map you’ve had made for a while, so long as it hasn’t been submitted to a contest before.
Unlike previous contests, your entry must be uploaded to the Workshop and playable in TU! (We want maps to be judged on their gameplay and art!)
The contest submission period ends Sunday, May 11th, 2025 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules below!
Prizes:
1st Place - 2,000,000 Units
2nd Place - 1,000,000 Units
3rd Place - 750,000 Units
4th Place - 500,000 Units
5th Place - 300,000 Units
More Info
Participation prizes (100k) are usually rewarded to participants, along with other bonuses for close contenders
Depending on the amount of entries, prize amounts may be raised and placements may be adjusted
Rules:
Must be appropriate content (no hate speech, nudity, etc.)
Only make 1 submission post
You can update your post until the deadline
The submission cannot be something previously submitted to a Condo Contest.
Other Rules
If a Condo you have submitted to a previous contest has been significantly altered, decorated, redecorated to fit the theme, or has an addition that is the main focus of your images, that is allowed.
If a participant is included in a co-op entry and a separate solo entry, their solo entry will be treated as the entry they are submitting, and their participation in the co-op build will be ignored.
How To Submit:
Post at least 3 screenshots of your Game World Map as a reply to this thread.
If you can’t upload images here, use an external image hosting service such as Imgur to embed the images.
Include your Steam ID or a link to your Steam profile
Include a link to your entry on the Steam Workshop!
If you want a specific picture to be the thumbnail in the community vote, label it as the featured picture
If you are submitting a co-op entry, please say that somewhere in your post
Co-Op Submissions:
Info on Co-Op Submissions
For co-op builds, only one person should submit the entry, include all participants’ Steam IDs, and mention its a co-op build. Winnings will be divided equally and may be adjusted.
If people want to submit different parts of a co-op build as individual entries, the areas should be distinct from one another, there shouldn’t be pictures of the same things in multiple posts, and the post should only include one Steam ID.
Voting & Results
After the deadline has passed, the submissions are judged by community voting.
I will post a link to the community vote form in a reply to this thread and in dev-updates on the TU Discord.
I will post the winner announcement in the same places.
Have fun, and if you need help with anything related to the contest, feel free to send me a private message or ask in the thread!
I tried to keep the layout and design of the map as close to the original as possible without making it feel too claustrophobic in a faster paced game like SDNL.
The map is quite small, so modes more suited for close quarters combat like TDM and Gun Game are recommended.
“Anything that happens at Genozoic’s remote genetic research bases is classified to anyone without AMBR-4 authorization or higher.”
I built this condo on and off throughout the year of 2024, I started the project in January, and finally finished it in December. The map contains ZERO workshop items, 4MB of canvas data, and a total item count just under 13,000.
This is Tempest, a map for Zombie Massacre that I released last month. I made a thread about it previously; you can look at more images there if you want.
It’s pretty big in comparison to official maps (maybe a little larger than Trainyard). There’s a lot of slopes, balconies and cliffs to climb up or fall from. You can swim in the water. It’s also VERY difficult. I made it and I still die a lot.
There’s also a TON of unique events. Like, at least 50 of them. I don’t remember the exact number, but there’s so many that you will probably never find them all unless you play the map at least 30-50 times. It’s virtually infinite content, kind of. You can look at (and read about) some of the events below.
Sub-objectives
Read More
There’s around 12 sub-objectives in the map. All but 2 of them have a random chance to happen. There’s usually some sort of reward or punishment if you do/don’t finish them (ex. if a building sets on fire and you don’t extinguish it, it will stay on fire and burning zombies will spawn from inside until it rains).
Weather is randomized every day. It also depends on which day you’re on (rain is extremely rare on Day 1, but almost guaranteed on Day 4). Different types of zombies can show up depending on the current weather (spiders appear in rain, skeletons appear in fog, etc).
There’s also day/night cycles. Odd-numbered days are set in sunlight and even-numbered days are set at night. Werewolves appear at night.
A lot of events can only happen in certain weather conditions.
At the start of each match, a season is randomly selected (spring/summer, autumn, or winter). Each season mostly just has cosmetic differences, but winter causes the water near the shores to freeze up, which changes the layout a little bit.
Like weather, some events can only happen in certain seasons.
There’s 4 custom enemy types that can appear in various spots. They’re controlled by movers, so they basically just patrol an area around themselves. If you’re trying to complete the sub-objectives, they can be a bit dangerous sometimes.
Every day, some stuff can wash up on the shores. These can be messages in bottles or tokens. You can drop “tokens” (keycards) into fountains and wells for a chance to get something good (or bad).
The map’s general atmosphere can vary per day (one day can have an orange haze, while another could be bright and blue-ish). This doesn’t actually do anything; it just looks nice.
If you’re really lucky, you can get a rare event where only a couple zombie types appear for the whole day (if it’s autumn, you can get a variant of that where only pumpkin heads and burning zombies appear).
This minigolf course was inspired by how I felt when I got really bad food poisoning and had one of the worst nights of my life. It leans towards being somewhat difficult, cramped, and strict in hopes that you will experience a similar suffering. “Anything goes” is probably the only contest theme I’ll ever be able to fit it in to.
Overall a very hard map: outside of a few holes, perfectly timed and/or accurate shots are required to make par.
All but two holes are “technically” hole in one-able.
The map plays best solo to avoid any lag but is very much playable in coop.
22mb File Size
962kb of Canvas Image Data
No Workshop Furniture
No NPCs
Sound Pack 3.7817mb
Some light atmospheric Horror aspects (No Jumpscares):
Dark and heavy fog
Something that watches you from a distance
A blob of flesh that drags across the ground
Plinko
NOTES:
We had started this map back when the minigolf SDK tools were released just to try it out and we constantly kept iterating on it until we had a map with plenty of unique course layouts, with a pretty consistent theme between all holes. Originally we wanted to release it for the Halloween condo contest but the map was pushed back 2 months as it wasn’t close to polished. Now that it’s released and a lot of bugs were ironed out, I think submitting it for a game worlds map contest is much more fitting.
A map for Zombie Massacre based off a Tower Defense game by PopCap. This map is condensed with I/O that allows players to collect sun, buy plants from the shop, and place them any of the 54 available tiles.