Steam ID: 76561198045136690
This is Tempest, a map for Zombie Massacre that I released last month. I made a thread about it previously; you can look at more images there if you want.
It’s pretty big in comparison to official maps (maybe a little larger than Trainyard). There’s a lot of slopes, balconies and cliffs to climb up or fall from. You can swim in the water. It’s also VERY difficult. I made it and I still die a lot.
There’s also a TON of unique events. Like, at least 50 of them. I don’t remember the exact number, but there’s so many that you will probably never find them all unless you play the map at least 30-50 times. It’s virtually infinite content, kind of. You can look at (and read about) some of the events below.
Sub-objectives
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There’s around 12 sub-objectives in the map. All but 2 of them have a random chance to happen. There’s usually some sort of reward or punishment if you do/don’t finish them (ex. if a building sets on fire and you don’t extinguish it, it will stay on fire and burning zombies will spawn from inside until it rains).
Weather, day/night cycles
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Weather is randomized every day. It also depends on which day you’re on (rain is extremely rare on Day 1, but almost guaranteed on Day 4). Different types of zombies can show up depending on the current weather (spiders appear in rain, skeletons appear in fog, etc).
There’s also day/night cycles. Odd-numbered days are set in sunlight and even-numbered days are set at night. Werewolves appear at night.
A lot of events can only happen in certain weather conditions.
Seasons
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At the start of each match, a season is randomly selected (spring/summer, autumn, or winter). Each season mostly just has cosmetic differences, but winter causes the water near the shores to freeze up, which changes the layout a little bit.
Like weather, some events can only happen in certain seasons.
Custom enemies
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There’s 4 custom enemy types that can appear in various spots. They’re controlled by movers, so they basically just patrol an area around themselves. If you’re trying to complete the sub-objectives, they can be a bit dangerous sometimes.
Extra stuff
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Every day, some stuff can wash up on the shores. These can be messages in bottles or tokens. You can drop “tokens” (keycards) into fountains and wells for a chance to get something good (or bad).
The map’s general atmosphere can vary per day (one day can have an orange haze, while another could be bright and blue-ish). This doesn’t actually do anything; it just looks nice.
If you’re really lucky, you can get a rare event where only a couple zombie types appear for the whole day (if it’s autumn, you can get a variant of that where only pumpkin heads and burning zombies appear).