Hello! I made a map for Zombie Massacre on the workshop and you can play it right now. I started working on it in August of last year and it’s got a lot of ‘stuff’ and ‘content’. It would be nice if you played it, I think.
This map is affected by a few bugs which I haven’t found a workaround for (mainly, movers don’t work, so a few things don’t look/work as they should). Despite that, it’s still fully playable start-to-finish. There’s a bug reports/known issues thread on the workshop page if you want to see a full list of issues or report anything weird that you find.
The map is pretty big, very close to Trainyard in size. It’s set in a crusty, creepy, wet, abandoned fishing town with a variety of unique areas. It’s actually a port of a map I made for SDNL but it’s prettier and more wet now.
There’s a ton of events that have a random chance of happening. Sub-objectives, stuff washed ashore, monsters and creatures that are supposed to move around but their legs are broken right now, etc. Besides that, the map also has day/night cycles, random weather patterns every day, and 3 seasons randomly chosen at the beginning of the week. There’s a lot to see and you’d probably need to play the map dozens of times to encounter it all.
Other maps by me
Little Crusaders
- Shady Oaks [GMod Tower Remake]
- Laboratory [GMT Port]
- Lost Beacon
- The Infernosphere
- Ettington
- Tree Town
Virus
- Oak Springs
- Bed & Bloodbath
- Foundry
- Sewage [GMT Port]
- Roadside
- Suburbs
- Ochre
SDNL
- Boring
- Gumbo Gulch
- Cranius
- Seven Circles
- Wharf
- Overlook
- Gloop
- Sewage [GMT Virus Port]
- Tree Town [LC Port]
- Party Saucer
- Overclocked
- The Pit [GMT Port]