Steamid as an input for trigger - useful for things such a leaderboards, items spawning on specific player load for community builds, room access etc
Yeah, that would be great. Wiremod in Garry’s Mod has something like that and it’s very useful so I can only imagine what similar functionality in Tower Unite could enable.
Would like to see some additional I/O and toggles for sub-objectives in ZM.
Sub-Objectives:
ToggleHUD
Edit and Input: Hides or shows the text, radial timer and arrow HUD for the objective’s location.
PointsWorth
Edit and Input: Points given upon completion of the objective, can be set to zero to give nothing.
Complete/Fail
Input: Can force the sub-objective to succeed or fail.
Keycard:
Permanent
Edit: Makes it so the keycard is or isn’t removed upon use.
KeepBetweenRounds
Edit: Makes it so you keep or lose the keycard between rounds
The camera photo spot has no io capability at all D: I just want “On Picture Taken” so I can set up a camera flash. Pls.
Not exactly a connection, but this is something I have renewed interest in seeing because I think it’s very applicable to the new ZM SDK.
Water volume has been forgotten for different shapes, while other volumes does have multiples shapes.
Not exactly a connection either, but IO stuff still.
It wasn’t forgotten exactly, it’s very difficult. Adding additional shapes to the water volume will be a challenge.
It would be cool if the Global Message module had an @Text
input similar to the one on the Floating Text item.
While I’d most like to see this change for at least the Global Message module, it would be nice if comment volumes, dialogue volumes/npcs, notebook items, and floating chat also had access to this feature.
Never mind.