Additional Condo I/O connections for existing items

Ahh, right. Completely forgot about that, Sorry Mac :man_facepalming:t3:

3 Likes

Location volumes allow you to turn off names but you can still see overhead info like when someone is speaking on voice… I think there should be an option to also disable overhead icons from popping up

4 Likes

If we get the ability to use Ctrl to leave Camera IO like the Security Cameras, I recommend adding OnEnterCamera, OnLeaveCamera, etc. to the Camera IO connections

Currently you have to rely on matching anything to the Auto End Delay, which only works if you intend to use the camera for up to 10 seconds (the max) as theres no way to trigger this event yourself

4 Likes

This would be really nice. Super nitpicking here but I would love the ability to hide everything on the HUD except interactions, so that players can still be prompted for interactive stuff while also keeping full immersion without all the extra stuff on screen.

4 Likes

This is super niche, but could we get an OnToggled output for when the Ice Cream Tub lids are toggled?

3 Likes

Inputting to “Random” here…

I’d love to be able to select a specific result via I/O (button, keypad, etc.)
I’d also like to be able to have the player push a button to go to the next “result” down (i.e. if “Random” is connected to a canvas with four different images, push “Button” to go to the next image.)
(If there’s already a way to do this, pleeeease let me know. )

Lasers and Physics Spawners

Would love for a laser to destroy a meteor ball, but - honestly - I’d love if I could make the lasers actually destroy physics items too.

3 Likes

on Loose Balloon I would appreciate the ability to toggle Float with I/O

3 Likes

Mover Controllable
With the release of the elevator cabin (and a few other things it can be used for), there should be a “GoToCoords” input command. The function tells an object to go to the specific x, y, z coordinates that are input into the query. It would dramatically help in making elevators that go to multiple floors and create reset buttons for condo io games with movable pieces.

Player Input Volume
Having additional functions for jumping and sprinting would help in additional io functions for machines. OnJumpEnd and OnSprintEnd would be helpful in functionality in flying vehicles through movers.

5 Likes

NPCs/Dialogue IO: End Conversation - Forces players to stop talking with the NPC/Dialogue IO

3 Likes

This goes with the upcoming dedicated condo, maybe released sometime in the near future.

LOCATION VOLUME: BUILD/EDIT LOCATION

an option to allow people to either edit or build in that area, with all items in that zone being flagged as apart of it. For example, if you wanted to leave a server running for dedicated condos that’s free build, it would flag the spawn as a place that nobody can edit or build on, or alternatively, you want one specific place to be buildable but the rest of the condo to not be buildable, then you can enable that to be a buildable area.

2 Likes

Grill could use OnToggled, OnLit, and OnExtinguished.

Newton’s Cradle could use inputs for remotely activating/deactivating it.

2 Likes