Strange night but we played for two hours and couldn’t seem to replicate it very much which is unusual for us. I’ll take more videos next time if I can catch it again.
Here’s 4 videos. We played with capped fps @ 24 and 60 as one of us hosting and one playing and in random games. Didn’t seem to change much. I joined a game with a high ping (average 58 but 200+ at random moments) and didn’t get any desync. I joined a game with a very low ping and really clear obvious desync. I also tested late joining which previously always guaranteed we had desync, this only worked in 2 games tonight out of many.
Our only assumption here is that it comes down partially to the host computer being poor. We could setup a virtual machine and limit it and see what that does. Even so, there’s another factor here and maybe you would have more insight than us for that, but even with very laggy hosts (network lag? not pc lag) there isn’t always desync.
Played from start, Desync - https://www.youtube.com/watch?v=D6wnQeqmyGs
Joined at the end, Desync - https://www.youtube.com/watch?v=SZxbwGFWHvI
Joined late, Desync - https://www.youtube.com/watch?v=cMiUrzBSE9g
Late join, lag, no desync - https://www.youtube.com/watch?v=EsBpIWqBko8
The only thing confusing me is why is this an issue now, but never previously? I’ve owned Tower since release and this has only began a couple of patches ago (specifically Accelerate I think). Something has definitely improved since last update though.