Notice: All Images/Videos below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These are RAW Development images. Items are in chronological order, bottom being most recent.
Notice: All Images/Videos below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These are RAW Development images. Items are in chronological order, bottom being most recent.
Notice: All Images/Videos below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These are RAW Development images. Items are in chronological order, bottom being most recent.
Notice: All Images/Videos below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These are RAW Development images. Items are in chronological order, bottom being most recent.
That being said, most of the guns are 8,000-24,000 polys depending on their complexities, and even those numbers aren’t a concern. Unreal handles static meshes incredibly well, and in tandem with LODS shouldn’t even bat an eye. This ain’t Source.