Weekly Dev Log for September 26th, 2022

Weekly Dev Log for September 26th, 2022

Hello everyone, and welcome to the Weekly Dev Log for September 26th, 2022, detailing all the changes that have happened since September 12th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

October 2022 Condo Contest NOW OPEN

Halloween is next month, so it’s time to open up the submission period for the Halloween Condo Contest!

As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!

Learn how to participate here!

Casino: Phase 2

Two weeks ago, we released the second phase of the Casino. We’ve been very busy fixing all of the issues that have cropped up since the release. Last week, we released a hotfix to help address these issues, and we plan on having another patch sometime this week to address even more issues.

@macdguy worked on fixing a bunch of the issues, as well as handling support tickets to grant players money that wasn’t given properly.

@Sketchman worked on stabilization fixes for issues introduced with the update.

Miscellany

@Johanna continued working on a bunch of optimizations in the Arcade and the Plaza. She continued reducing the amount of draw calls, while also optimizing various rotating objects.

@joshua continued working on new items for the Halloween update.

@Lifeless continued working on the new Little Crusaders map, Cardboard Castle.

@macdguy worked on some improvements to VR. He also created a track event system for the rail-shooting gallery for Halloween, making it much easier to assign events to various parts of the track.

@Madmijk worked on optimizing the rail shooting gallery track.

@Wheezwer continued working on NPC concept art, while also working on paintings for the Shooting Gallery ride.

@Will continued working on music for SDNL.

Upcoming Halloween Items

Wrap It Up

That about covers everything that happened since September 12th, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

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