Weekly Dev Log for September 12th, 2022

Hello everyone, and welcome to the Weekly Dev Log for September 12th, 2022, detailing all the changes that have happened since September 6th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Casino: Phase 2

We’re continuing to fix various bugs identified during the public beta test.

@macdguy continued working on bug fixes, fixing issues in Roulette where chips wouldn’t clear, games issuing incorrect payouts, HUD optimizations, etc.

@Sketchman continued working on bug fixes, working on fixing issues with the backend systems.

Little Crusaders: Cardboard Castle WIP

@Lifeless started working on a new Little Crusaders map, Cardboard Castle.

Little Crusaders: Cardboard Castle WIP


Virus: Hospital Level Design Changes

@Lifeless worked on level design changes for Virus: Hospital. There is now a broken window into the cafeteria area, a new route up to the upper floor near the reception area, and a new visual blocker for the long hallway.

Virus: Hospital Broken Window

Virus: Hospital New Upper Floor Route

Virus: Hospital Long Hallway Blocker

Virus: Subway Level Design Changes

@Lifeless worked on level design changes for Virus: Subway. The ticket gates are now wider, with obvious indicators. Several areas of the map were cordoned off to make it smaller, and to prevent camping. There also is now visual blockers in one of the longer corridors.

Virus: Subway Wider Ticket Gates

Virus: Subway Visual Blockers

Condo Item Changes

@macdguy fixed some issues with physics items. Physics items will now properly react to mud, ice, and water.

@Nuclearxpotato worked on an adjustable curtain item.

Condo: Physics Items with Ice and Mud

Condo: Physics Items with Water BEFORE / AFTER

Condo: Adjustable Curtain Item

Miscellany

@Johanna worked on a bunch of optimizations in the Arcade, massively reducing the amount of drawcalls. This means that the game will be able to render everything on the screen much more quickly and efficiently, increasing performance in the arcade.

@Wheezwer continued working on concept art for Plaza NPCs.

@Will continued working on music for SDNL.

Wrap It Up

That about covers everything that happened since September 6th, 2022 at PixelTail Games.


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https://discord.gg/pixeltail
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https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games

20 Likes

YOOO NEW LC MAP LETS GOOOOOOO–WE BETTER BE ABLE TO PLAY THAT LIL PIANO

6 Likes

Hype for the maps, but is The Inn still being worked on?

1 Like

I do plan to return to it at some point, Cardboard Castle had a very short turn around time thanks to the fact that I had 90% of the assets already (and the sudden motivation)

7 Likes