Weekly Dev Log for October 24th, 2022

Hello everyone, and welcome to the Weekly Dev Log for October 24th, 2022, detailing all the changes that have happened since October 17th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

October 2022 Condo Contest ENDING SOON

It’s Halloween month, so it’s time to open up the submission period for the Halloween Condo Contest!

As usual, feel free to interpret that however you like! Whether you make a secret lab, grave yard, haunted mansion, or a fun Halloween party, anything goes as long as its related to the Halloween spirit! First prize is 2,000,000 units!

Learn how to participate here!

CONTEST ENDS OCTOBER 26th!!!

Halloween

With the Halloween events out, we’re now entirely focused on getting the Shooting Gallery ride ready for release.

@Johanna continued working on the Halloween plaza and working on the shooting gallery ride.

@macdguy continued working on the shooting gallery ride, working on targets and getting a name figured out. He also worked on planning the queue system.

@Madmijk continued working on the shooting gallery ride, working on targets among other things.

@Will worked on music and sounds for the shooting gallery ride.

Shooting Gallery Ride Logo WIP

Miscellany

@Johanna continued working on Plaza optimizations.

@Lifeless continued working on game world maps.

@macdguy fixed some bugs and continued working on VR support.

@Nuclearxpotato continued working on the Virus map, Altar.

@Sketchman worked on backend improvements and fixes.

@Wheezwer worked on UI icons for the emotes.

Emote UI Icons WIP

Updated Barrel Model

Wrap It Up

That about covers everything that happened since October 17th, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

15 Likes

the barrel model being updated is all i needed to know :heart:

the little emote icons look cool :slight_smile:

I believe in thrup icon supremacy.

The barrel looks so much better now!