Weekly Dev Log for October 23rd, 2023

Hello everyone, and welcome to the Weekly Dev Log for October 23rd, 2023, detailing all the changes that have happened since October 16th, 2023. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

CATSACK PLUSH CAMPAIGN STARTED

The Catsack Plush Campaign on Makeship has started!

You can now order a Catsack Plush to fund the campaign!

This campaign is for a limited time, so check it out at the link below!

https://www.makeship.com/products/catsack-plush

Halloween 2023 Condo Contest

Hey everyone!

It’s time for the Halloween 2023 Condo Contest!

Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!

Like last month’s contest, there is no restriction on when the Condo was made as long as it hasn’t been submitted before.

The submission period ends on October 25th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules on the main thread found here!

Halloween 2023 Events! - Ongoing

Our Halloween events for 2023 are ongoing! Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain and the long-awaited Haunted Catsack!

We’re currently working on the second phase of this update, including new items and Boardwalk games.

@Johanna continued working art for the upcoming boardwalk attractions.

@macdguy finished the game code for the upcoming boardwalk attractions, as well as working on items.

@Wheezwer worked on art for the upcoming boardwalk attractions.

Halloween: Dragon Egg Item (new item with pet inside) WIP

Ball Race: Eruption

@Lifeless worked on a new Ball Race map, Eruption. All the basic level design has been completed, and he is currently working on art.

Ball Race: Eruption Early WIP

Miscellany

@Joshua worked on overhauling the playermodel skeleton rig, currently fixing up long-standing problems and transferring animations from the current rig.

@macdguy worked on fixing various bugs and worked on IK support for VR.

@Will continued working on music for Dark Voyage and SDNL.

Wrap It Up

That about covers everything that happened since October 16th, 2023 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

14 Likes

Go Josh go! Go Josh go!

2 Likes

How many thousand of dollars would a hypothetical individual have to give on Ko-fi to get a Boneworks/labs-style “full” physics body for VR?

1 Like

man, thank god the rigs are finally being remade.
Hopefully more shader options are possible too. Having to make a model emissive just to achieve a ‘flat’ look on models is a bit annoying lmao

*with realistic weapon recharge