Weekly Dev Log for November 23rd, 2021

Weekly Dev Log for November 23rd, 2021

Hello everyone, and welcome to the Weekly Dev Log for November 23rd, 2021, detailing all the changes that have happened since November 15th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

November Quality of Life and Cove Update (0.14.6.0)

Yesterday, we released Update 0.14.6.0 which brought an end to the Halloween Events. This update also included numerous bug fixes and quality of life changes.

We’re continuing to work on stabilizing the backend systems and fix issues that cropped up with the initial migration. You can follow our status updates here.

You can read all about this update here.

December 2021 Condo Contest Begins!

December’s almost here, so it’s time for the next contest!

The theme this time, just like last year, is Winter and/or Winter Festivity!

As always, feel free to interpret that how you see fit, as long as the connection to the theme is clear. Desolate snowy landscapes, snowed-in cabins, winter wonderlands, Christmas villages- anything wintery can work, so have fun with it!

The deadline to submit your entries is January 2nd, 2022 at 11:59PM CT.

You can read more about the contest here.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Condo

@macdguy worked on adding a masked mode to canvases. This mode clips out the transparent parts of the image, and only the opaque area is rendered. He also added a stroke count to the Minigolf milestone, added comment support to Canvases, and created a Workshop download progress bar UI.

@JJosh worked on some Thanksgiving related items.

@madmijk continued working on the playable guitar.

Condo: Masked Canvas Mode

Condo: Masked Canvas Statues

Condo: Minigolf Milestone Stroke Count

Condo: Canvas Comments

Condo: Workshop Loading Bar UI

Condo: Thanksgiving Items

Zombie Massacre: Acrophobia

@Lifeless began working again on the Zombie Massacre map, Acrophobia.

Zombie Massacre: Acrophobia

Miscellany

@Caboose700 continued working on migrating user information (exp, achievements, items) off of Steam.

@Johanna worked on finishing touches for the Plaza. She also worked on finishing up the Accelerate map, Sunrise Isles: Track 2. Her current project is preparing the Winter Plaza for release.

@Lifeless continued working on the Ball Race map, Midori remaster.

@macdguy converted the dropdown for sorting on the Workshop Browser to individual buttons.

@Sketchman continued working on migrating user information (exp, achievements, items) off of Steam.

@Wheezwer worked on concepts for store redesigns, and worked on signs for the Monorail.

UI: Workshop Browser Sort Buttons

Wrap It Up

That about covers everything that happened since November 15th, 2021 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

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Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

17 Likes

lets go acrophobia baby woo baby this comes second to my monorail excitement

4 Likes

acrophobia’s lighting looks SO good wtf

2 Likes

Yes my favorite zm map is coming back

1 Like

Wow I’ll admit I didn’t fully understand the Masked canvas update initially but that’s a huge upgrade to the canvas system! It always bugged me seeing canvases pop behind glass surfaces.

The canvas system is already so straight forward and powerful for creativity, so seeing masked canvases and comments make it even more robust is exciting! Great work!

2 Likes

what the hell is your profile picture caboose

Does it work with other items like canvas cube and the workshop items? Can you change the radius to show up the comment?

Masked and transparency modes work for all canvas primitives ad well. Masked mode has been a thing for workshop models for awhile. Comments do not, they are only for the normal canvas item. I do plan to have a hidden comment item soon.

1 Like

It’s Inspector Gadget.