Hello everyone, and welcome to the Weekly Dev Log for November 14th, 2022, detailing all the changes that have happened since October 31st, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Dark Voyage
We’re working hard on getting “Dark Voyage”, the shooting interactive dark ride, ready for release. We’re aiming for sometime this week provided everything goes well.
@macdguy continued working on “Dark Voyage”. He finished up the events and is working on getting the ride ready for release.
@Madmijk continued working on “Dark Voyage”, making sure the carts perform their duties correctly.
Virus: Altar
@Nuclearxpotato worked on replacing the block out with terraces and cliff faces. He also worked on the serpent tunnels in the back of the map.
Virus: Altar WIP
Condo: Item Grouping
@macdguy worked on support for grouping items together in the Condo, so that many objects can be moved around at the same time.
Condo: Item Group Demo
Miscellany
@joshua continued working on the new Plaza Store NPCs, working on the Electronics Store NPC.
@Lifeless continued working on game world maps.
@macdguy continued working on Condo I/O, and added controller support to the Graphics Settings Menu.
@Sketchman worked on backend improvements and fixes.
@Wheezwer worked on UI icons for the emotes.
@Will continued working on music and sounds for SDNL.
Wrap It Up
That about covers everything that happened since October 31st, 2022 at PixelTail Games.
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
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We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
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