Weekly Dev Log for May 9th, 2022
Hello everyone, and welcome to the Weekly Dev Log for May 9th, 2022, detailing all the changes that have happened since May 2nd, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Update 0.15.1.1
Last week, we released Update 0.15.1.1, which had various changes and bug fixes.
You can view the changelog here.
We’re also working on a small patch for later this week that will fix some workshop models not loading their textures.
Casino: Phase 2
Work continues on the next phase of the Casino.
@Johanna continued working on the art overhaul for the Casino.
@macdguy worked on Roulette, finishing the bet system, bet selections, etc. He also worked on Bingo.
@Sketchman worked on Roulette, working on the ball animations.
@Wheezwer finished working on horses for the house racing machine. She also helped plan out a new style of Spin 2 Win machine.
Roulette has 19 different bet types. Bets available are straight up, splits, square, dozens, columns, low/high, odd/even, red/black, 0, 00, streets, double streets, and trios.
Payout calculation is done as well. 3D chips are being worked on, and the UI and effects for displaying wins were completed.
Casino: Phase 2 Roulette UI Demo WIP
Casino: Phase 2 New Signs and Interior WIP
Condo I/O
@macdguy worked on Condo I/O.
He got the wiring tool up and running again with the new tool system. He also worked on displaying connections between items in a nice way, along with effects and improving the backend systems.
While it’s not shown in the videos, you can now pass variables between items as well, so you can send colors, URLs, etc, to items based on inputs from other items.
Condo I/O: Button Demo WIP
Condo I/O: Demo WIP
Condo I/O: Connection UI Demo WIP
Third Party Plushes
@joshua continued working on the third party plushes.
Sublo & Tangy Mustard (Aaron Long)
Credit to Aaron Long (Aaron Long Cartoons)
Pike & Frilligan (Jacob Lenard)
Credit to Jacob Lenard (HorseFolder)
Miscellany
@Lifeless continued working on the blockout for the SDNL map, Frostbite.
@Madmijk continued working on the Condo instruments, working on adding a bunch of sound samples.
@Will continued working on music for SDNL.
@Wheezwer continued working on the Steam backgrounds.
Wrap It Up
That about covers everything that happened since May 2nd, 2022 at PixelTail Games.
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
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We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games