Weekly Dev Log for May 9th, 2022

Weekly Dev Log for May 9th, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 9th, 2022, detailing all the changes that have happened since May 2nd, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Update 0.15.1.1

Last week, we released Update 0.15.1.1, which had various changes and bug fixes.

You can view the changelog here.

We’re also working on a small patch for later this week that will fix some workshop models not loading their textures.

Casino: Phase 2

Work continues on the next phase of the Casino.

@Johanna continued working on the art overhaul for the Casino.

@macdguy worked on Roulette, finishing the bet system, bet selections, etc. He also worked on Bingo.

@Sketchman worked on Roulette, working on the ball animations.

@Wheezwer finished working on horses for the house racing machine. She also helped plan out a new style of Spin 2 Win machine.

Roulette has 19 different bet types. Bets available are straight up, splits, square, dozens, columns, low/high, odd/even, red/black, 0, 00, streets, double streets, and trios.
Payout calculation is done as well. 3D chips are being worked on, and the UI and effects for displaying wins were completed.

Casino: Phase 2 Roulette UI Demo WIP

Casino: Phase 2 New Signs and Interior WIP














Condo I/O

@macdguy worked on Condo I/O.

He got the wiring tool up and running again with the new tool system. He also worked on displaying connections between items in a nice way, along with effects and improving the backend systems.

While it’s not shown in the videos, you can now pass variables between items as well, so you can send colors, URLs, etc, to items based on inputs from other items.

Condo I/O: Button Demo WIP

Condo I/O: Demo WIP

Condo I/O: Connection UI Demo WIP

Third Party Plushes

@JJosh continued working on the third party plushes.

Sublo & Tangy Mustard (Aaron Long)


Credit to Aaron Long (Aaron Long Cartoons)

Pike & Frilligan (Jacob Lenard)


Credit to Jacob Lenard (HorseFolder)

Miscellany

@Lifeless continued working on the blockout for the SDNL map, Frostbite.

@Madmijk continued working on the Condo instruments, working on adding a bunch of sound samples.

@Will continued working on music for SDNL.

@Wheezwer continued working on the Steam backgrounds.

Wrap It Up

That about covers everything that happened since May 2nd, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games

23 Likes

The casino is looking good!

5 Likes

the casino looks amazing! i love the reflective floor and the logos for the new games

5 Likes

The different backgrounds for the spin-to-win unironically make me wish there were different tiers of it per wheel.
500, 1k, 2.5k, 5k spins. Each wheel progressively having nicer items, but also more ‘nothings’ or potatos.

3 Likes

Wow, the casino looks like a party now as most of the empty spaces have something in it.

Themed Spin-to-Wins with different prizes?
:eyes:

3 Likes

my monkey brain sees screen space reflections with pretty colors on floor and it go ooo ooo ahh ahh

3 Likes

Condo I/O is going to be HUGE! The visual indicator for the wire connections looks so cool.

3 Likes

I’m not so sure about the very diverging design style of the signage of these two… Especially the BIngo one.

1 Like

I wanted the Bingo logo to stand out, it’s meant to be more fun and exciting than the other ritzy games. Bingo isn’t a typical Casino game that involves betting, so I took out the gold shine that the other logos had and went with a more creative and expressive logo.

Keno still retains that gold shine around the letters.

2 Likes

Oh boy, this is a nice log.
While I’ll miss the old casino carpet, I’m happy to say that so far I like it.
The only things that look out of place are keno and bingo logos. I don’t even dislike them on their own, just don’t fit with the casino’s shiny and classy looks, so they feel like some other location’s part accidentally merging with casino
Also props for the effect for wiring condom items. Little details to make things prettier always rule, and that rope-y thing feels fun!

1 Like

Is that new carpet with circles not the same as the not used arcade carpet, but then red?

1 Like

yeah I believe so, I was just thinking about how it seemed familiar to me earlier and remembered a more purple-ish version was used in early versions of the arcade interior