Weekly Dev Log for May 28th, 2024

Hello everyone, and welcome to the Weekly Dev Log for May 28th, 2024, detailing all the changes that have happened since May 21st, 2024. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

May/June 2024 Condo Contest

Hey everyone, this time the contest is about custom Game World Maps!

Your entry can be for any of the Game Worlds that have Workshop Map SDK support (so Virus, SDNL, or Little Crusaders), and there’s no time requirement for when the map was made!

Unlike previous contests, your entry must be uploaded to the Workshop and playable in TU! (We want maps to be judged on their gameplay and art!)

The submission period ends on June 6th, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!


@Johanna worked on finishing up the minigolf editor, making sure all the tools are consistent.

@Joshua worked on getting the new workshop rig ready for release.

@Lifeless worked on new accessibility options.

@macdguy worked on the Minigolf and Ball Race SDKs.

@Sketchman worked on fixing some outstanding issues and bug fixes.

@Wheezwer worked on art for the boardwalk.

@Will continued working on music.

Accessibility: New Store UI

Convenience buttons for adding multiple of an item to cart. Also, a delete all button.

Accessibility: Different Icon Sizes (Very Large / Small)

Condo I/O: Working AND/OR Logic

Condo I/O: IO Volumes now have shapes

Wrap It Up

That about covers everything that happened since May 21st, 2024 at PixelTail Games.

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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

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For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
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AND/OR Logic is going to be revolutionary.

1 Like

With the addition of “persistent” connections on the horizon, I have two questions:

  1. Will these new modules be more performant than counter logic in any way?
  2. Besides the Toggle Module or Switches, will there be any other methods for converting traditional “pulse” I/O to this new “persistent” type?

Is there any reason why we cant just input a number into a field?

1 Like

While it’s not an in-game gui yet, this is currently something you can do via TExpress.

It honestly feels funny we for some reason get these buttons instead of just input number lol

Are we going to get the Linux / Steam Deck skin download fix soon? I’m tired of not being able to download skins and see other people’s skins.

1 Like

The fix will be in the next update, which we are wrapping up for release soon.