Weekly Dev Log for May 16th, 2022

Weekly Dev Log for May 16th, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 16th, 2022, detailing all the changes that have happened since May 9th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Casino: Phase 2

Work continues on the next phase of the Casino.

@Johanna finished working on most of the art overhaul for the Casino.

@macdguy worked on Roulette, working on the chip system and displaying the chips in 3D. Chips are now placeable on the table and stack.

@Sketchman worked on Roulette, working on the ball animations.

Casino: Phase 2 Roulette Chips WIP


Third Party Plushes / Figurines

@joshua continued working on the third party plushes / figurines. We’re hoping to start releasing many of the ones we’ve shown off in the past starting with the Casino - Phase 2 update.

Newblood - Ultrakill V1 Robot


Credit to Arsi “Hakita” Patala (Ultrakill)

Miscellany

@joshua worked on plushes and prizes for the new Spin to Win wheel.

@Lifeless finished working on the first blockout for SDNL: Frostbite.

@macdguy optimized several areas of the UI for better performance.

@Madmijk continued working on the Condo instruments.

@Will continued working on music for SDNL.

@Wheezwer continued working on the Steam backgrounds.

Wrap It Up

That about covers everything that happened since May 9th, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

19 Likes

yo cool

4 Likes

woah, i was not expecting the one and only, version 1 from mega death. insane

1 Like

Oh hi V1, please don’t take my blood.

Also make it when you shoot the V1 figurine, it parries the bullets back to you.

2 Likes

Wonder how many 3rd party characters we will get in the future

Really surprised to see V1, but a very welcome addition to the third party collection :stuck_out_tongue_closed_eyes:

1 Like

V1 is a big surprise and a welcome one