Hello everyone, and welcome to the Weekly Dev Log for May 16th, 2022, detailing all the changes that have happened since May 9th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Work continues on the next phase of the Casino.
@Johanna finished working on most of the art overhaul for the Casino.
@macdguy worked on Roulette, working on the chip system and displaying the chips in 3D. Chips are now placeable on the table and stack.
@Sketchman worked on Roulette, working on the ball animations.
Casino: Phase 2 Roulette Chips WIP
@JJosh continued working on the third party plushes / figurines. We’re hoping to start releasing many of the ones we’ve shown off in the past starting with the Casino - Phase 2 update.
Newblood - Ultrakill V1 Robot
Credit to Arsi “Hakita” Patala (Ultrakill)
@JJosh worked on plushes and prizes for the new Spin to Win wheel.
@Lifeless finished working on the first blockout for SDNL: Frostbite.
@macdguy optimized several areas of the UI for better performance.
@Madmijk continued working on the Condo instruments.
@Will continued working on music for SDNL.
@Wheezwer continued working on the Steam backgrounds.
That about covers everything that happened since May 9th, 2022 at PixelTail Games.
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For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
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