Weekly Dev Log for May 11th, 2020
Hello everyone, and welcome to the Weekly Dev Log for May 11th, 2020, detailing all the changes that have happened since May 4th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
May 2020 Player Survey Results
We’ve wrapped up the player survey for May 2020. Thanks for all 1,724 of you for taking the time to do this survey. You can see the results of the survey here.
We’ve renamed Hotfix 0.9.0.6 to Update 0.9.1.0. This update will a slew of Bug Fixes, along with a new Zombie Massacre map, some polish to the Virus map, “Hospital”, and some improvements to Little Crusaders. You can read more about this update here.
Monthly Dev Breakdown for April 2020
@Johanna continued working on Pine Valley and Sunrise Isles, and started to block out Archenemypelago.
@JJosh started working on the “Flower Power” kart.
@Lifeless continued working on Bedzoom.
@macdguy continued working on Accelerate, finishing certain items and tweaking others. Made some logic changes to the Bouncing Items (handling gravity), worked on the Pin Shield item and Moon Power items. Also fixed some issues with boosting and drifting.
@Madmijk continued working on items for Accelerate, namely the Golf Hole and Bowling Ball items.
@Wheezwer worked on item icons for Accelerate, along with the carpet for Bedzoom.
Accelerate: Moon Power Item WIP
Accelerate: Item Shield Item WIP
Accelerate: Bouncing Items WIP
Accelerate: Jumping (New / Old)
Accelerate: Item Throw Prediction
Accelerate: Homing Bowling Ball Damage
Accelerate: Wheel Suspension Simulation
Accelerate: Player Interaction (Bumping)
Accelerate: Archenemypelago Blockout WIP
Accelerate: Pine Valley Progress WIP
Accelerate: Sunrise Isles WIP
Zombie Massacre: Nightyard
@Lifeless worked on a very difficult, night time version of the Zombie Massacre map, “Trainyard”.
Zombie Massacre: Nightyard WIP
@Caboose700 started working on a re-write of the Open Trivia Database code, and uploaded new Steam Achievement icons to Steam.
@JJosh worked on some upgrades for Little Crusaders.
@Sketchman created a potential fix for Workshop NPCs crashing, along with a potential solution for some Workshop Static Meshes never downloading. He also continued working on improvements for the new network synchronizing code.
@Wheezwer continued working on the Steam trading cards.
Wrap It Up
That about covers everything that happened since May 4th, 2020 at PixelTail Games. See you all next week!