Weekly Dev Log for June 6th, 2022

Weekly Dev Log for June 6th, 2022

Hello everyone, and welcome to the Weekly Dev Log for June 6th, 2022, detailing all the changes that have happened since May 31st, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

May 2022 Condo Contest ENDED!

The May 2022 Condo Contest has ended!

Congratulations to the following winners:

1st Place (2,000,000 Units) - Slurpwis
2nd Place (1,000,000 Units) - Baby_In_A_Pipe
3rd Place (750,000 Units) - CaptainHMMurdock
4th Place (500,000 Units) - Twitch.tv_caat96
5th Place (300,000 Units) - Ricardqo

A special thanks to everyone who participated in this condo contest!

You can view all the entries here.

Casino: Phase 2

Work continues on the next phase of the Casino.

@joshua worked on animations for the Silver Saddles horses. He also worked on finishing the Water Gun prize for the new Spin 2 Win machine.

@macdguy continued working on Silver Saddles, finishing the horse betting and payout systems. He also finished the logic for showing which horse won, and re-wrote some of the screen display logic.

@Sketchman continued working on the Keno machine.

Virus

@Johanna continued working on Virus: Corrosion.

@Nuclearxpotato started working on a blockout for a new Virus map.

SDNL

@Lifeless continued working on SDNL: Hinderance.

@Will continued working on music for SDNL.

Miscellany

@Madmijk continued working on condo instruments.

@Sketchman fixed some bugs with the rich presence system.

@Wheezwer worked on the new spin to win wheel and steam backgrounds.

Wrap It Up

That about covers everything that happened since May 31st, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

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No Pictures?

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It’s one of those weeks, unfortunately :stuck_out_tongue:

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