Weekly Dev Log for June 3rd, 2024

Weekly Dev Log for June 3rd, 2024

Hello everyone, and welcome to the Weekly Dev Log for June 3rd, 2024, detailing all the changes that have happened since May 28th, 2024. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

May/June 2024 Condo Contest

Hey everyone, this time the contest is about custom Game World Maps!

Your entry can be for any of the Game Worlds that have Workshop Map SDK support (so Virus, SDNL, or Little Crusaders), and there’s no time requirement for when the map was made!

Unlike previous contests, your entry must be uploaded to the Workshop and playable in TU! (We want maps to be judged on their gameplay and art!)

The submission period ends on June 6th, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!


@Johanna continued working on the Minigolf editor, and the optimization / art pass of the plaza transit station.

@Joshua continued working on animations for the arcade machines in preparation for the new workshop rig.

@Lifeless worked on some minigame and various other small quality of life changes.

@macdguy worked on all the animation changes needed for the new workshop rig. He also worked on the Ball Race and Minigolf SDKs, getting the items on par with those used in our official maps (such as cannons and bumpers). Finished the music system so custom maps can have custom music, and worked on finishing up Sound Packs.

@Nuclearxpotato continued working on a new Minigolf map.

@Sketchman worked on fixing the workshop issues on Linux. He also worked on various optimizations and bug fixes.

@Wheezwer worked on the boardwalk token machine art, and other assorted art tasks.

@Will continued working on music.

Ball Race SDK: Bumper Settings

Ball Race SDK: Pickup Settings

Ball Race SDK: Repulser Settings

Wrap It Up

That about covers everything that happened since May 28th, 2024 at PixelTail Games.

Join our Discord for development updates and community fun!
We love awesome people like you!

Follow our developments on our Trello in near real-time:

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games


That workshop rig been cooking for so long, I can’t wait


Is there no more daily/bonus events?

Please tell me that we’ll be able to let players jump using the Ball Race SDK! It’s a sorely missing feature from the gamemode!

Will the Attractor/Repulsor module also work on physics objects?